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|files={{Categ|Rules(md).ini}}
|files={{Categ|Rules(md).ini}}
|values=Boolean
|values=Boolean
|special=None
|default=no
|default=no
|types={{Categ|BuildingTypes}}
|types={{Categ|BuildingTypes}}
|games=[[TS]]
|ts=yes
|fs=yes
|ets=yes
|rp=yes
|ra2=yes
|yr=yes
}}
}}
This tag makes - if set to "yes" - the BuildingType to which this tag is applied an EMP cannon.
This tag makes - if set to "yes" - the [[BuildingType]] to which this tag is applied an '''EMP''' Cannon.


Once the EMP is about to be fired, the game checks every building the firing player owns for EMPulseCannon=yes.<br>
Once the '''EMP''' is about to be fired, the game checks every building the firing player owns for '''EMPulseCannon'''=yes.<br>
The first building to be found to be an EMP cannon will fire the EMP and play the corresponding animations.
The nearest building to be found to be an '''EMP''' cannon will fire the [[Primary]] weapon and play the corresponding animations.<br><br>
 
[[Primary]] weapon of building with '''EMPulseCannon=yes''' set, ''must have'' valid [[Report]] value.
 
<font style="color:red">F</font><font style="color:blue">o</font><font style="color:green">r</font><u><b><font style="color:red">Ra2</font></b></u> and <u><b>[[Yuri's Revenge]]</b></u> Adding <u><b>EMPulseCannon=yes</b></u> to <u><b>[[BuildingType]]</b></u> will make the building unarmed <u><b>(Even if [[BuildingType]] has weapons).</b></u>
==Note==
Only in [[TS]] and [[RP]] must there be a valid Report value to avoid crash, this does not happen anymore in [[Ares]].

Latest revision as of 15:37, 29 June 2024

Tiberian Dawn The Covert Operations Red Alert Counterstrike Aftermath Tiberian Sun Firestorm HyperPatch Red Alert 2 Yuri's Revenge Ares Generals Zero Hour Tiberium Wars Kane's Wrath
Flag: EMPulseCannon
File(s): Rules(md).ini
Values: Boolean
Default: no
Applicable to: BuildingTypes


This tag makes - if set to "yes" - the BuildingType to which this tag is applied an EMP Cannon.

Once the EMP is about to be fired, the game checks every building the firing player owns for EMPulseCannon=yes.
The nearest building to be found to be an EMP cannon will fire the Primary weapon and play the corresponding animations.

Primary weapon of building with EMPulseCannon=yes set, must have valid Report value.

ForRa2 and Yuri's Revenge Adding EMPulseCannon=yes to BuildingType will make the building unarmed (Even if BuildingType has weapons).

Note

Only in TS and RP must there be a valid Report value to avoid crash, this does not happen anymore in Ares.