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Difference between revisions of "Underwater"

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|files={{Categ|Rules(md).ini}}
 
|files={{Categ|Rules(md).ini}}
 
|values=boolean
 
|values=boolean
|special=None
 
 
|default=no
 
|default=no
 
|types={{Categ|InfantryTypes}}, {{Categ|VehicleTypes}}, {{Categ|AircraftTypes}}, {{Categ|BuildingTypes}}
 
|types={{Categ|InfantryTypes}}, {{Categ|VehicleTypes}}, {{Categ|AircraftTypes}}, {{Categ|BuildingTypes}}
|games=[[RA2]], [[YR]]
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|ra2=yes
 +
|yr=yes
 +
|rp=yes
 
}}
 
}}
  
{{tt|Underwater{{Equal}}yes}} has two effects:
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{{tt|Underwater{{Equal}}yes}} has three known effects and one untested effect:
* Primarily, it is used to classify the object as being underwater, for the purposes of the {{TTL|NavalTargeting}} logic.
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* Primarily, it is used to classify the object as being underwater, for the purposes of the {{f|NavalTargeting|link}} logic.
* It will also stop the object from displaying the {{TTL|Wake}} animation when traveling over water.
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* It will also stop the object from displaying the {{f|Wake|link}} animation when traveling over water.
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* It will disable the "sinking" death logic for the unit, instead displaying explosions
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* {{tt|It will also restrict units from recloaking when it is in fact on land.}}
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{{Bugs}}
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If you give '''Underwater=yes''' to any building that is in the water Those buildings will suffer the same negative effects as units in water.
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'''[GAYAYD]'''
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'''Underwater=yes'''
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When we force '''Destroyer(DEST)''' to attack the '''Allied Shipyard(GAYARD)'''
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'''Destroyer(DEST)''' will attack the '''Allied Shipyard(GAYARD)''' with a secondary weapon([[Secondary]]) instead of the main weapon([[Primary]]).

Latest revision as of 05:40, 24 June 2024

Tiberian Dawn The Covert Operations Red Alert Counterstrike Aftermath Tiberian Sun Firestorm HyperPatch Red Alert 2 Yuri's Revenge Ares Generals Zero Hour Tiberium Wars Kane's Wrath
Flag: Underwater
File(s): Rules(md).ini
Values: boolean
Default: no
Applicable to: InfantryTypes, VehicleTypes, AircraftTypes, BuildingTypes


Underwater=yes has three known effects and one untested effect:

  • Primarily, it is used to classify the object as being underwater, for the purposes of the NavalTargeting logic.
  • It will also stop the object from displaying the Wake animation when traveling over water.
  • It will disable the "sinking" death logic for the unit, instead displaying explosions
  • It will also restrict units from recloaking when it is in fact on land.

Cc alert.png Bugs/Side-Effects/Unexpected Limitations

If you give Underwater=yes to any building that is in the water Those buildings will suffer the same negative effects as units in water.

[GAYAYD]

Underwater=yes

When we force Destroyer(DEST) to attack the Allied Shipyard(GAYARD)

Destroyer(DEST) will attack the Allied Shipyard(GAYARD) with a secondary weapon(Secondary) instead of the main weapon(Primary).