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Difference between revisions of "Underwater"
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|files={{Categ|Rules(md).ini}} | |files={{Categ|Rules(md).ini}} | ||
|values=boolean | |values=boolean | ||
− | |||
|default=no | |default=no | ||
|types={{Categ|InfantryTypes}}, {{Categ|VehicleTypes}}, {{Categ|AircraftTypes}}, {{Categ|BuildingTypes}} | |types={{Categ|InfantryTypes}}, {{Categ|VehicleTypes}}, {{Categ|AircraftTypes}}, {{Categ|BuildingTypes}} | ||
− | | | + | |ra2=yes |
+ | |yr=yes | ||
+ | |rp=yes | ||
}} | }} | ||
− | {{tt|Underwater{{Equal}}yes}} has | + | {{tt|Underwater{{Equal}}yes}} has three known effects and one untested effect: |
− | * Primarily, it is used to classify the object as being underwater, for the purposes of the {{ | + | * Primarily, it is used to classify the object as being underwater, for the purposes of the {{f|NavalTargeting|link}} logic. |
− | * It will also stop the object from displaying the {{ | + | * It will also stop the object from displaying the {{f|Wake|link}} animation when traveling over water. |
+ | * It will disable the "sinking" death logic for the unit, instead displaying explosions | ||
+ | * {{tt|It will also restrict units from recloaking when it is in fact on land.}} | ||
+ | |||
+ | {{Bugs}} | ||
+ | |||
+ | If you give '''Underwater=yes''' to any building that is in the water Those buildings will suffer the same negative effects as units in water. | ||
+ | |||
+ | '''[GAYAYD]''' | ||
+ | |||
+ | '''Underwater=yes''' | ||
+ | |||
+ | When we force '''Destroyer(DEST)''' to attack the '''Allied Shipyard(GAYARD)''' | ||
+ | |||
+ | '''Destroyer(DEST)''' will attack the '''Allied Shipyard(GAYARD)''' with a secondary weapon([[Secondary]]) instead of the main weapon([[Primary]]). |
Latest revision as of 05:40, 24 June 2024
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Flag: | Underwater |
File(s): | Rules(md).ini |
Values: | boolean |
Default: | no |
Applicable to: | InfantryTypes, VehicleTypes, AircraftTypes, BuildingTypes |
Underwater=yes has three known effects and one untested effect:
- Primarily, it is used to classify the object as being underwater, for the purposes of the NavalTargeting logic.
- It will also stop the object from displaying the Wake animation when traveling over water.
- It will disable the "sinking" death logic for the unit, instead displaying explosions
- It will also restrict units from recloaking when it is in fact on land.
Bugs/Side-Effects/Unexpected Limitations
If you give Underwater=yes to any building that is in the water Those buildings will suffer the same negative effects as units in water.
[GAYAYD]
Underwater=yes
When we force Destroyer(DEST) to attack the Allied Shipyard(GAYARD)
Destroyer(DEST) will attack the Allied Shipyard(GAYARD) with a secondary weapon(Secondary) instead of the main weapon(Primary).