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IceBreakingWeight: Difference between revisions

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{{DeeZireInclusion}}<br />
{{Flag
Objects with [[Weight|Weight=]] set higher than this value will actually break through the ice and sink. This logic does not work in Red Alert 2 (although these keywords are parsed) as the Isometric Tile Types for the ice itself are not parsed from the theater INI files as they were in Tiberian Sun, although this could mean that these statements are used for other purposes (in the same way that [[DigSound|DigSound=]] is).
|name={{PAGENAME}}
|files={{Categ|Rules(md).ini}}
|values={{Values|float}}
|default=?
|types={{Categ|General}}
|ts=yes
|fs=yes
|hp=yes
|ra2=yes
|yr=yes
|ares=yes
|ra2obsolete=yes
}}
 
[[VehicleTypes|Vehicles]] with a higher [[weight]] than this value will break through [[LandTypes|ice]] (cracked or not) when they move on it and sink and disappear.
 
Although the flag is parsed, this logic does not work in {{ra2}} as the [[Ice1Set|ice]] [[Ice2Set|tile]] [[Ice3Set|sets]] themselves are not parsed from the [[Terrain Control INI files|terrain control INI files]] as they were in {{ts}}.
 
{{bugs}}
 
Vehicles weighing more than this value will not only sink when moving on ice, but upon moving to ''any'' water tile, regardless if the units are [[MovementZone|amphibious]] or [[Locomotor|hovering]]. This means the vehicles will even sink through low bridges. Like the ice logic in general, this effect/bug is only applicable to snow maps, however.

Latest revision as of 13:08, 7 September 2021

Tiberian Dawn The Covert Operations Red Alert Counterstrike Aftermath Tiberian Sun Firestorm HyperPatch Red Alert 2 Yuri's Revenge Ares Generals Zero Hour Tiberium Wars Kane's Wrath
Flag: IceBreakingWeight
File(s): Rules(md).ini
Values: Floating point values: Any decimal number (clearer range should be added in Template:Values).
Default: ?
Applicable to: General

Logic related to IceBreakingWeight, as a whole or in part, is obsolete in Red Alert 2 and/or Yuri's Revenge.



Vehicles with a higher weight than this value will break through ice (cracked or not) when they move on it and sink and disappear.

Although the flag is parsed, this logic does not work in Red Alert 2 as the ice tile sets themselves are not parsed from the terrain control INI files as they were in Tiberian Sun.

Bugs/Side-Effects/Unexpected Limitations

Vehicles weighing more than this value will not only sink when moving on ice, but upon moving to any water tile, regardless if the units are amphibious or hovering. This means the vehicles will even sink through low bridges. Like the ice logic in general, this effect/bug is only applicable to snow maps, however.