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RefineryRatio: Difference between revisions

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Un-DeeZire'd
 
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{{DeeZireInclusion}}<br />
{{Flag
This ratio value is based on the number of buildings in the computer base that should be the structure defined in the <tt>[[BuildRefinery|BuildRefinery=]]</tt> statement. The ratio total (i.e. the sum of all the <tt>xxxRatio=</tt> values in this section) should exceed 100% so that the base will always try to grow as it vainly attempts to achieve the specified percentage composition. Changing the ratio values allows a small degree of control over the AI's build order, as those with a higher ratio are more likely to be constructed.
|files={{Categ|ini=rules}}
|values={{Values|float}}
|types={{Categ|AI}}
|yr=yes
|ra2=yes
|ts=yes
|fs=yes
|ra=yes
|cs=yes
|am=yes
|tsobsolete=yes
}}
 
One of the computer controls that direct the makeup of a computer player's base. This specifies the percentage of a computer player's base, in terms of the number of [[BuildingTypes|buildings]], that should be composed of Tiberium/ore refineries (hardcoded to the building type {{tt|PROC}}).
 
== In {{ts}} To {{yr}} ==
Although parsed, this flag does nothing.

Latest revision as of 17:36, 3 April 2024

Tiberian Dawn The Covert Operations Red Alert Counterstrike Aftermath Tiberian Sun Firestorm HyperPatch Red Alert 2 Yuri's Revenge Ares Generals Zero Hour Tiberium Wars Kane's Wrath
Flag: RefineryRatio
File(s): rules(md).ini
Values: Floating point values: Any decimal number (clearer range should be added in Template:Values).
Applicable to: AI

Logic related to RefineryRatio, as a whole or in part, is obsolete in Tiberian Sun, Red Alert 2 and/or Yuri's Revenge.



One of the computer controls that direct the makeup of a computer player's base. This specifies the percentage of a computer player's base, in terms of the number of buildings, that should be composed of Tiberium/ore refineries (hardcoded to the building type PROC).

In Tiberian Sun To Yuri's Revenge

Although parsed, this flag does nothing.