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Difference between revisions of "Anim"
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Specifies the animation to play as "muzzle flash" for this weapon. | Specifies the animation to play as "muzzle flash" for this weapon. | ||
+ | |||
+ | {{Automatictypelist|Animations|Animations}} | ||
== Facing-specific animations == | == Facing-specific animations == | ||
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If you specify eight comma-separated values, the game uses them to depict 8 different facings clockwise: | If you specify eight comma-separated values, the game uses them to depict 8 different facings clockwise: | ||
− | + | <pre>[M60] | |
− | + | Anim=MGUN-N,MGUN-NE,MGUN-E,MGUN-SE,MGUN-S,MGUN-SW,MGUN-W,MGUN-NW</pre> |
Latest revision as of 10:18, 29 August 2017
Flag: | Anim |
File(s): | Rules(md).ini |
Values: | Strings (names of Animations) |
Special Values: | none |
Default: | none |
Applicable to: | Weapons |
Specifies the animation to play as "muzzle flash" for this weapon.
Automatic List Inclusion
Animations used as values for this flag are automatically listed under the internal [Animations] array. However no harm can be done by listing them manually.
Facing-specific animations
(Doesn't apply to Red Alert.) If you specify eight comma-separated values, the game uses them to depict 8 different facings clockwise:
[M60] Anim=MGUN-N,MGUN-NE,MGUN-E,MGUN-SE,MGUN-S,MGUN-SW,MGUN-W,MGUN-NW