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IsRadBeam: Difference between revisions

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m okay, this is getting embarrassing.
m Replacing Template:TTL with Template:F.
 
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The color of the wave is controlled in the following way:
The color of the wave is controlled in the following way:
* If the weapon uses a warhead with {{TTL|Temporal|yes}}, the color is defined using the {{TTL|ChronoBeamColor}} flag found in the {{sl|AudioVisual}} section.
* If the weapon uses a warhead with {{f|Temporal|yes|link}}, the color is defined using the {{f|ChronoBeamColor|link}} flag found in the {{sl|AudioVisual}} section.
* Otherwise, the color is defined by the {{TTL|RadColor}} flag in the  {{sl|Radiation}} section.
* Otherwise, the color is defined by the {{f|RadColor|link}} flag in the  {{sl|Radiation}} section.

Latest revision as of 08:15, 27 November 2009

Tiberian Dawn The Covert Operations Red Alert Counterstrike Aftermath Tiberian Sun Firestorm HyperPatch Red Alert 2 Yuri's Revenge Ares Generals Zero Hour Tiberium Wars Kane's Wrath
Flag: IsRadBeam
File(s): Rules(md).ini
Values: boolean
Default: no
Applicable to: Weapons


If set, the game will draw a sine wave along the projectile path. This is used for the Desolator's Rad Cannon.

The color of the wave is controlled in the following way: