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MetallicDebris: Difference between revisions

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Nighthawk200 (talk | contribs)
Template updated, warhead category added
Crimsonum (talk | contribs)
Note about debris types
 
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{{Flag
{{Flag
|name=MetallicDebris
|name={{PAGENAME}}
|files={{Categ|Rules(md).ini}}
|files={{Categ|Rules(md).ini}}
|values=Comma-separated list of Strings (names of Animations)
|values=Comma-separated list of Strings (names of Animations)
|special=None
|default=null
|default=null
|types={{Categ|General}}, {{Categ|Warhead}} <i>(YR/RP only)</i>
|types={{Categ|General}}
|ts=yes
|ts=yes
|fs=yes
|fs=yes
Line 14: Line 13:
}}
}}


Specifies a list of animations that are used as possible debris when an object is destroyed which specifies a number of debris, but doesn't define the precise debris to use. Also used (in YR only) when a warhead specifies a number of debris to spawn with each impact, since warhead-level debris control is not implemented.
Specifies a list of animations that are used as possible debris when an object is destroyed which specifies a number of debris, but doesn't define the precise debris to use. Also used (in {{yr}} only) when a warhead specifies a number of debris to spawn with each impact, since warhead-level debris control is not implemented.
 
At least in {{ts}}, if the object has {{f|DebrisTypes|link}} defined, the game will only select debris types from that list and ignore {{tt|MetallicDebris}}.

Latest revision as of 11:42, 20 March 2024

Tiberian Dawn The Covert Operations Red Alert Counterstrike Aftermath Tiberian Sun Firestorm HyperPatch Red Alert 2 Yuri's Revenge Ares Generals Zero Hour Tiberium Wars Kane's Wrath
Flag: MetallicDebris
File(s): Rules(md).ini
Values: Comma-separated list of Strings (names of Animations)
Default: null
Applicable to: General


Specifies a list of animations that are used as possible debris when an object is destroyed which specifies a number of debris, but doesn't define the precise debris to use. Also used (in Yuri's Revenge only) when a warhead specifies a number of debris to spawn with each impact, since warhead-level debris control is not implemented.

At least in Tiberian Sun, if the object has DebrisTypes defined, the game will only select debris types from that list and ignore MetallicDebris.