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RepairStep: Difference between revisions

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Nighthawk200 (talk | contribs)
m Template Updated
Mevitar (talk | contribs)
added info about RepairRate>Strength crash
 
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|name=RepairStep
|name=RepairStep
|files={{Categ|Rules(md).ini}}
|files={{Categ|Rules(md).ini}}
|values=integer
|values={{Values|unsigned integers}}
|default=?
|default=5
|types={{Categ|General}}
|types={{Categ|General}}
|ts=yes
|ts=yes
Line 14: Line 14:


{{tt|RepairStep}} specifies the number of hitpoints that are recovered:
{{tt|RepairStep}} specifies the number of hitpoints that are recovered:
* Every {{TTL|RepairRate}} minutes for structures using the Wrench tool.
* Every {{f|RepairRate|link}} minutes for [[BuildingTypes]] being repaired using a gameplay function (the "wrench" tool).
* Every {{TTL|URepairRate}} minutes for units being repaired by a structure with {{TTL|UnitRepair|yes}}
* Every {{f|URepairRate|link}} minutes for [[VehicleTypes]] and [[AircraftTypes]] being repaired by a {{tt|BuildingType}} with {{f|UnitRepair|yes|link}}.
* Every {{tt|[[TiberiumHeal#For_.5BGeneral.5D|TiberiumHeal]]}}{{Fnl|1}} minutes for [[VehicleTypes]] and [[AircraftTypes]] with {{tt|[[TiberiumHeal#For_InfantryTypes.2C_VehicleTypes.2C_and_AircraftTypes|TiberiumHeal{{equal}}yes]]}} that are positioned above [[OverlayTypes]] with {{tt|[[Tiberium_%28INI_flag%29|Tiberium{{equal}}yes]]}}.
 
{{bugs}}
If an object gets damaged, but not killed, and this value is higher than its [[Strength]], then the game will crash once repair starts. This applies all types of repair that make use of the {{tt|RepairStep}} tag.
 
==Footnotes==
{{Fn|1|Note that TiberiumHeal is only parsed in {{Ts}} and will not have any effect in {{Ra2}}.}}

Latest revision as of 11:20, 13 January 2015

Tiberian Dawn The Covert Operations Red Alert Counterstrike Aftermath Tiberian Sun Firestorm HyperPatch Red Alert 2 Yuri's Revenge Ares Generals Zero Hour Tiberium Wars Kane's Wrath
Flag: RepairStep
File(s): Rules(md).ini
Values: Unsigned integers: All non-negative whole numbers from 0 to either 32767, 2147483647 or 4294967295.
Default: 5
Applicable to: General


RepairStep specifies the number of hitpoints that are recovered:

Bugs/Side-Effects/Unexpected Limitations

If an object gets damaged, but not killed, and this value is higher than its Strength, then the game will crash once repair starts. This applies all types of repair that make use of the RepairStep tag.

Footnotes

1 Note that TiberiumHeal is only parsed in Tiberian Sun and will not have any effect in Red Alert 2.