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Accelerates: Difference between revisions

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Nighthawk200 (talk | contribs)
Well, I suppose I'll go back to dedeezirifying until the RockPatch issue is resolved.
Testid123 (talk | contribs)
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|name={{PAGENAME}}
|name={{PAGENAME}}
|files={{Categ|ini=rules}}
|files={{Categ|ini=rules}}
|types={{Categ|VehicleTypes}}
|default=yes
|types={{Categ|AircraftTypes}}, {{Categ|InfantryTypes}}, {{Categ|VehicleTypes}}
|values={{values|Booleans}}
|values={{values|Booleans}}
|ts=yes
|ts=yes
Line 10: Line 11:
|yr=yes
|yr=yes
|rp=yes
|rp=yes
}}This flag determines whether this unit will accelerate to reach its given {{TTL|Speed}} as opposed to just jumping to that speed level straight away.
}}This flag determines whether this unit will accelerate to reach its given {{f|Speed|link}} as opposed to just jumping to that speed level straight away.
==Note==
*If '''Accelerates=yes''' is present, but {{f|AccelerationFactor|0|link}} on [[InfantryTypes]]+[[VehicleTypes]] will not be able to move anywhere(except for coming out of military camps and war factories).
=See also=
[[AccelerationFactor]]
[[DeaccelerationFactor]]

Latest revision as of 02:44, 14 October 2024

Tiberian Dawn The Covert Operations Red Alert Counterstrike Aftermath Tiberian Sun Firestorm HyperPatch Red Alert 2 Yuri's Revenge Ares Generals Zero Hour Tiberium Wars Kane's Wrath
Flag: Accelerates
File(s): rules(md).ini
Values: Boolean values: yes or no, true or false, 1 or 0
Default: yes
Applicable to: AircraftTypes, InfantryTypes, VehicleTypes


This flag determines whether this unit will accelerate to reach its given Speed as opposed to just jumping to that speed level straight away.

Note

See also

AccelerationFactor DeaccelerationFactor