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DrainAnimationType: Difference between revisions

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{{DeeZireInclusion}}<br />
{{Flag
Animation to display for the 'drain' effect. This is listed here as the game code requires a permanent looping animation which remains displayed only while a weapon with {{TTL|DrainWeapon|yes}} set is firing. The animation must be from the [Animations] list and be defined in ART.INI.<br />
|files={{Categ|Rules(md).ini}}
|values=Strings (names of [[Animations]])
|default=none
|types={{Categ|Weapon|Weapons}}
|yr=yes
}}
Animation to display for the ''' 'drain' ''' effect. This is listed here as the game code requires a permanent looping animation which remains displayed only while a weapon with {{f|DrainWeapon|yes|link}} set is firing. The animation must be from the [[Animations]] list and be defined in [[Art.ini]].<br />

Latest revision as of 00:18, 10 January 2025

Tiberian Dawn The Covert Operations Red Alert Counterstrike Aftermath Tiberian Sun Firestorm HyperPatch Red Alert 2 Yuri's Revenge Ares Generals Zero Hour Tiberium Wars Kane's Wrath
Flag: DrainAnimationType
File(s): Rules(md).ini
Values: Strings (names of Animations)
Default: none
Applicable to: Weapons


Animation to display for the 'drain' effect. This is listed here as the game code requires a permanent looping animation which remains displayed only while a weapon with DrainWeapon=yes set is firing. The animation must be from the Animations list and be defined in Art.ini.