ModEnc is currently in Maintenance Mode: Changes could occur at any given moment, without advance warning.
Difference between revisions of "AttackInterval"
From ModEnc
(Removed duplicate info and did some minor formatting improvements.) |
|||
(2 intermediate revisions by 2 users not shown) | |||
Line 1: | Line 1: | ||
{{Flag | {{Flag | ||
|files={{Categ|ini=rules}} | |files={{Categ|ini=rules}} | ||
− | |values= | + | |values={{Values|float}} |
|types={{Categ|AI}} | |types={{Categ|AI}} | ||
|yr=yes | |yr=yes | ||
Line 10: | Line 10: | ||
|cs=yes | |cs=yes | ||
|am=yes | |am=yes | ||
+ | |tsobsolete=yes | ||
}} | }} | ||
+ | |||
A delay timer, in minutes, between AI attacks. | A delay timer, in minutes, between AI attacks. | ||
− | == | + | == In {{ts}} To {{yr}} == |
− | In | + | Although parsed, this flag does nothing. The logic has been deprecated in favor of {{f|TeamDelays|link}}. |
− | |||
− | |||
− |
Latest revision as of 15:17, 3 April 2024
Flag: | AttackInterval |
File(s): | rules(md).ini |
Values: | Floating point values: Any decimal number (clearer range should be added in Template:Values). |
Applicable to: | AI |
Logic related to AttackInterval, as a whole or in part, is obsolete in Tiberian Sun, Red Alert 2 and/or Yuri's Revenge. |
A delay timer, in minutes, between AI attacks.