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AttackInterval: Difference between revisions
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Removed duplicate info and did some minor formatting improvements. |
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{{Flag | {{Flag | ||
|files={{Categ|ini=rules}} | |files={{Categ|ini=rules}} | ||
|values= | |values={{Values|float}} | ||
|types={{Categ|AI}} | |types={{Categ|AI}} | ||
|yr=yes | |yr=yes | ||
Line 10: | Line 10: | ||
|cs=yes | |cs=yes | ||
|am=yes | |am=yes | ||
|tsobsolete=yes | |||
}} | }} | ||
A delay timer, in minutes, between AI attacks. | A delay timer, in minutes, between AI attacks. | ||
== | == In {{ts}} To {{yr}} == | ||
In | Although parsed, this flag does nothing. The logic has been deprecated in favor of {{f|TeamDelays|link}}. | ||
Latest revision as of 13:17, 3 April 2024
Flag: | AttackInterval |
File(s): | rules(md).ini |
Values: | Floating point values: Any decimal number (clearer range should be added in Template:Values). |
Applicable to: | AI |
Logic related to AttackInterval, as a whole or in part, is obsolete in Tiberian Sun, Red Alert 2 and/or Yuri's Revenge. |
A delay timer, in minutes, between AI attacks.
In Tiberian Sun To Yuri's Revenge
Although parsed, this flag does nothing. The logic has been deprecated in favor of TeamDelays.