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HoverPad: Difference between revisions

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{{DeeZireInclusion}}<br />
{{Flag
Can be set to 'yes' or 'no' and determines if this BuildingType acts as a Hover Pad - in other words, if a unit with the Hover Locomotor= CLSID docks with this structure, then it 'lands' on it instead of hovering over it. This is used by Service Depots and RA2's Naval Yards (since both has the ability to repair hovering units).
|name={{PAGENAME}}
|files={{Categ|Rules(md).ini}}
|values={{Values|bool}}
|default=no
|types={{categ|BuildingTypes}}
|ts=yes
|fs=yes
|hp=yes
|ra2=yes
|yr=yes
}}
Can be set to ''' 'yes' ''' or ''' 'no' ''' and determines if this [[BuildingTypes]] acts as a Hover Pad - in other words, if a unit with the Hover {{f|Locomotor||link}} CLSID docks with this structure, then it 'lands' on it instead of hovering over it. This is used by '''Service Depots''' and [[RA2]] '''Naval Yards''' (since both has the ability to repair hovering units).

Latest revision as of 08:54, 6 February 2025

Tiberian Dawn The Covert Operations Red Alert Counterstrike Aftermath Tiberian Sun Firestorm HyperPatch Red Alert 2 Yuri's Revenge Ares Generals Zero Hour Tiberium Wars Kane's Wrath
Flag: HoverPad
File(s): Rules(md).ini
Values: Boolean values: yes or no, true or false, 1 or 0
Default: no
Applicable to: BuildingTypes


Can be set to 'yes' or 'no' and determines if this BuildingTypes acts as a Hover Pad - in other words, if a unit with the Hover Locomotor= CLSID docks with this structure, then it 'lands' on it instead of hovering over it. This is used by Service Depots and RA2 Naval Yards (since both has the ability to repair hovering units).