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Difference between revisions of "EliteAirstrikeTeam"
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This flag is used as part of the Boris Airstrike Logic. It controls the number of [[AircraftTypes]] called in at Elite level by a weapon whose warhead has {{f|Airstrike|yes|link}}. The [[AircraftTypes]] themselves are defined using the {{f|EliteAirstrikeTeamType|link}} flag. | This flag is used as part of the Boris Airstrike Logic. It controls the number of [[AircraftTypes]] called in at Elite level by a weapon whose warhead has {{f|Airstrike|yes|link}}. The [[AircraftTypes]] themselves are defined using the {{f|EliteAirstrikeTeamType|link}} flag. | ||
+ | |||
+ | {{Bugs}} | ||
+ | if '''EliteAirstrikeTeam=x''' '''(EliteAirstrikeTeam=-1,EliteAirstrikeTeam=0) ''' | ||
+ | Units using this weapon aim a laser beam at their target. But there will be no [[AircraftTypes]] flying to attack the target! | ||
==See also== | ==See also== |
Latest revision as of 17:21, 26 June 2024
Flag: | EliteAirstrikeTeam |
File(s): | rules(md).ini |
Values: | Unsigned integers: All non-negative whole numbers from 0 to either 32767, 2147483647 or 4294967295. |
Applicable to: | AircraftTypes, BuildingTypes, InfantryTypes, VehicleTypes |
This flag is used as part of the Boris Airstrike Logic. It controls the number of AircraftTypes called in at Elite level by a weapon whose warhead has Airstrike=yes. The AircraftTypes themselves are defined using the EliteAirstrikeTeamType flag.
Bugs/Side-Effects/Unexpected Limitations
if EliteAirstrikeTeam=x (EliteAirstrikeTeam=-1,EliteAirstrikeTeam=0) Units using this weapon aim a laser beam at their target. But there will be no AircraftTypes flying to attack the target!