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UnitsCostBonus: Difference between revisions

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m Fixed weird template argument issue.
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{{Flag
{{Flag
|values={{Values|floats}}
|values={{Values|floats}}
||default=1.0
|types={{Categ|BuildingTypes}}
|types={{Categ|BuildingTypes}}
|yr=yes
|yr=yes
|rp=yes
|rp=yes
}}
}}
 
{{f|UnitsCostBonus}} specifies a multiplier to the adjusted cost{{fnl|1}} of [[VehicleTypes]] for the player that controls the [[BuildingTypes]] for which this flag is set. That BuildingType must also have {{f|FactoryPlant|yes|link}} set for the multiplier to take effect.
{{f|UnitsCostBonus}} specifies a multiplier to the adjusted cost{{fnl|1}} of [[VehicleTypes]] for the player that controls the BuildingType for which this flag is set. That BuildingType must also have {{f|FactoryPlant|yes|link}} set for the multiplier to take effect.


==Footnotes==
==Footnotes==
{{fn|1|Adjusted cost is the {{f|Cost|link}} of the unit after all other multipliers.}}
{{fn|1|Adjusted cost is the {{f|Cost|link}} of the unit after all other multipliers.}}
==See Also==
[[InfantryCostBonus]]
[[AircraftCostBonus]]
[[BuildingsCostBonus]]
[[DefensesCostBonus]]

Latest revision as of 13:36, 9 January 2025

Tiberian Dawn The Covert Operations Red Alert Counterstrike Aftermath Tiberian Sun Firestorm HyperPatch Red Alert 2 Yuri's Revenge Ares Generals Zero Hour Tiberium Wars Kane's Wrath
Flag: UnitsCostBonus
File(s): rules(md).ini
Values: Floating point values: Any decimal number (clearer range should be added in Template:Values).
Default: 1.0
Applicable to: BuildingTypes


UnitsCostBonus specifies a multiplier to the adjusted cost1 of VehicleTypes for the player that controls the BuildingTypes for which this flag is set. That BuildingType must also have FactoryPlant=yes set for the multiplier to take effect.

Footnotes

1 Adjusted cost is the Cost of the unit after all other multipliers.

See Also

InfantryCostBonus

AircraftCostBonus

BuildingsCostBonus

DefensesCostBonus