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UnitsCostBonus: Difference between revisions
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m Fixed weird template argument issue. |
mNo edit summary |
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{{Flag | {{Flag | ||
|values={{Values|floats}} | |values={{Values|floats}} | ||
||default=1.0 | |||
|types={{Categ|BuildingTypes}} | |types={{Categ|BuildingTypes}} | ||
|yr=yes | |yr=yes | ||
|rp=yes | |rp=yes | ||
}} | }} | ||
{{f|UnitsCostBonus}} specifies a multiplier to the adjusted cost{{fnl|1}} of [[VehicleTypes]] for the player that controls the [[BuildingTypes]] for which this flag is set. That BuildingType must also have {{f|FactoryPlant|yes|link}} set for the multiplier to take effect. | |||
{{f|UnitsCostBonus}} specifies a multiplier to the adjusted cost{{fnl|1}} of [[VehicleTypes]] for the player that controls the | |||
==Footnotes== | ==Footnotes== | ||
{{fn|1|Adjusted cost is the {{f|Cost|link}} of the unit after all other multipliers.}} | {{fn|1|Adjusted cost is the {{f|Cost|link}} of the unit after all other multipliers.}} | ||
==See Also== | |||
[[InfantryCostBonus]] | |||
[[AircraftCostBonus]] | |||
[[BuildingsCostBonus]] | |||
[[DefensesCostBonus]] |
Latest revision as of 13:36, 9 January 2025
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Flag: | UnitsCostBonus |
File(s): | rules(md).ini |
Values: | Floating point values: Any decimal number (clearer range should be added in Template:Values). |
Default: | 1.0 |
Applicable to: | BuildingTypes |
UnitsCostBonus specifies a multiplier to the adjusted cost1 of VehicleTypes for the player that controls the BuildingTypes for which this flag is set. That BuildingType must also have FactoryPlant=yes set for the multiplier to take effect.
Footnotes
1 ↑ Adjusted cost is the Cost of the unit after all other multipliers.