ModEnc is currently in Maintenance Mode: Changes could occur at any given moment, without advance warning.
Difference between revisions of "FireOnce"
From ModEnc
(4 intermediate revisions by one other user not shown) | |||
Line 10: | Line 10: | ||
}} | }} | ||
− | If set, the weapon will only fire once instead of continuously. Used for Crazy Ivan and Psi Corps deployment. An [[Internal Error]] will occur if an [[AircraftType]] uses a weapon with this set to 'yes'. | + | If set, the weapon will only fire once instead of continuously. Used for Crazy Ivan and Psi Corps deployment. |
+ | {{Bugs}} | ||
+ | If used with [[VehicleTypes]] with tag {{f|Deployer|yes|Link}}, {{f|DeployFire|yes|Link}} where [[Secondary]],[[EliteSecondary]] has {{f|AreaFire|yes|Link}}. Won't attack just 1 time and then stop but will slow down in the attack down a little. | ||
+ | |||
+ | An [[Internal Error]] will occur if an [[AircraftType]] uses a weapon with this set to 'yes'. | ||
+ | *This bug has been fixed in Ares 3.0. |
Latest revision as of 17:30, 1 August 2024
Flag: | FireOnce |
File(s): | Rules(md).ini |
Values: | boolean |
Default: | no |
Applicable to: | Weapons |
If set, the weapon will only fire once instead of continuously. Used for Crazy Ivan and Psi Corps deployment.
Bugs/Side-Effects/Unexpected Limitations
If used with VehicleTypes with tag Deployer=yes, DeployFire=yes where Secondary,EliteSecondary has AreaFire=yes. Won't attack just 1 time and then stop but will slow down in the attack down a little.
An Internal Error will occur if an AircraftType uses a weapon with this set to 'yes'.
- This bug has been fixed in Ares 3.0.