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Difference between revisions of "Invisible"
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{{DeeZireInclusion}}<br /> | {{DeeZireInclusion}}<br /> | ||
Can be set to 'yes' or 'no' and determines whether or not this object is always totally invisible to all players except its owner. | Can be set to 'yes' or 'no' and determines whether or not this object is always totally invisible to all players except its owner. | ||
+ | {{Bugs}} | ||
+ | *Even if your unit is <b><u><font style="color:blue">Invisible=yes</font></u></b>, the invisible unit can always be seen by the AI. | ||
+ | |||
+ | If used in conjunction with the tag <b><u>{{f|Cloakable|yes|Link}}</u></b> will cause the unit to have no shadow. Although not specified <b><u>{{f|NoShadow|yes|Link}}</u></b> | ||
+ | |||
+ | If your unit has <b><u>{{f|Sensors|yes|Link}}</u></b> your unit will still be able to see your opponent's invisible units. Even if the player can't see it! |
Latest revision as of 14:40, 13 July 2024
Flag: | Invisible |
File(s): | rules(md).ini |
Values: | ERROR – No value types set! Please edit this page and fix the Flag template! |
This entry was copied from DeeZire's Red Alert 2 and Yuris Revenge INI Editing Guide for the sake of completeness. As it is not our intention to rip off DeeZire's work, this article is subject to a re-write and update with the latest community knowledge. For further information, please read Inclusion of The Guide. |
Can be set to 'yes' or 'no' and determines whether or not this object is always totally invisible to all players except its owner.
Bugs/Side-Effects/Unexpected Limitations
- Even if your unit is Invisible=yes, the invisible unit can always be seen by the AI.
If used in conjunction with the tag Cloakable=yes will cause the unit to have no shadow. Although not specified NoShadow=yes
If your unit has Sensors=yes your unit will still be able to see your opponent's invisible units. Even if the player can't see it!