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Specifies the vehicle that this unit should turn into when performing a special function. The unit doesn't actually turn into another vehicle, though, and usually only the [[Image]] value is read. The default value 'none' means that the original unit's image will be used.<br>
[[VehicleTypes]] that are contained within '''UnloadingClass''' can have {{f|Turret|yes|link}} and {{f|TurretSpins|yes|Link}}(But [[ROT]] is based on the default [[VehicleTypes]] only).<br>


Specifies the vehicle that this unit should turn into when performing a special function. However, the unit doesn't actually turn into another vehicle, and usually only the [[Image]] value is read. The default value 'none' means that the original unit's image will be used.
The [[TurretRotateSound]] tag also affects [[VehicleTypes]] that are contained within '''UnloadingClass''' if the [[VehicleTypes]] That invokes the {{f| IsSimpleDeployer|yes|link}} tag to have {{f|Turret|yes|link}}.<br>


The [[NoShadow]] tag also affects [[VehicleTypes]] that are contained within '''UnloadingClass''' if the [[VehicleTypes]] That invokes the {{f| IsSimpleDeployer|yes|link}} tag to have {{f|NoShadow|yes|link}}.<br>
The [[FireAngle]] tag also affects [[VehicleTypes]] that are contained within '''UnloadingClass''' if the [[VehicleTypes]] That invokes the {{f| IsSimpleDeployer|yes|link}} tag to have {{f|FireAngle|x|link}}.<br>
The [[WalkRate]] tag also affects [[VehicleTypes]] that are contained within '''UnloadingClass''' if the [[VehicleTypes]] That invokes the {{f| IsSimpleDeployer|yes|link}} tag to have {{f|WalkRate|x|link}}.<br>
The [[IdleRate]] tag also affects [[VehicleTypes]] that are contained within '''UnloadingClass''' if the [[VehicleTypes]] That invokes the {{f| IsSimpleDeployer|yes|link}} tag to have {{f|IdleRate|x|link}}.<br>
The [[ZFudgeTunnel]] tag also affects [[VehicleTypes]] that are contained within '''UnloadingClass''' if the [[VehicleTypes]] That invokes the {{f| IsSimpleDeployer|yes|link}} tag to have {{f|ZFudgeTunnel|x|link}}.<br>
The [[ZFudgeColumn]] tag also affects [[VehicleTypes]] that are contained within '''UnloadingClass''' if the [[VehicleTypes]] That invokes the {{f| IsSimpleDeployer|yes|link}} tag to have {{f|ZFudgeColumn|x|link}}.<br>
The [[ZFudgeBridge]] tag also affects [[VehicleTypes]] that are contained within '''UnloadingClass''' if the [[VehicleTypes]] That invokes the {{f| IsSimpleDeployer|yes|link}} tag to have {{f|ZFudgeBridge|x|link}}.<br>
== Notes ==
Although this tag is parsed for all [[TechnoTypes]], the logic works only for [[VehicleTypes]] that make use of [[Dock]] and [[IsSimpleDeployer]].
Although this tag is parsed for all [[TechnoTypes]], the logic works only for [[VehicleTypes]] that make use of [[Dock]] and [[IsSimpleDeployer]].
{{Bugs}}
*[[VehicleTypes]] Types [[Voxel]] That uses the {{f|IsSimpleDeployer|yes|link}} tag cannot determine '''UnloadingClass=[[VehicleTypes]] SHP'''. (but I found a way to make it work[testid123])

Latest revision as of 09:26, 10 October 2024

Tiberian Dawn The Covert Operations Red Alert Counterstrike Aftermath Tiberian Sun Firestorm HyperPatch Red Alert 2 Yuri's Revenge Ares Generals Zero Hour Tiberium Wars Kane's Wrath
Flag: UnloadingClass
File(s): rules(md).ini
Values: Strings: Normal text. (Limited to: VehicleTypes)
Default: none
Applicable to: VehicleTypes


Specifies the vehicle that this unit should turn into when performing a special function. The unit doesn't actually turn into another vehicle, though, and usually only the Image value is read. The default value 'none' means that the original unit's image will be used.
VehicleTypes that are contained within UnloadingClass can have Turret=yes and TurretSpins=yes(But ROT is based on the default VehicleTypes only).

The TurretRotateSound tag also affects VehicleTypes that are contained within UnloadingClass if the VehicleTypes That invokes the IsSimpleDeployer=yes tag to have Turret=yes.

The NoShadow tag also affects VehicleTypes that are contained within UnloadingClass if the VehicleTypes That invokes the IsSimpleDeployer=yes tag to have NoShadow=yes.

The FireAngle tag also affects VehicleTypes that are contained within UnloadingClass if the VehicleTypes That invokes the IsSimpleDeployer=yes tag to have FireAngle=x.

The WalkRate tag also affects VehicleTypes that are contained within UnloadingClass if the VehicleTypes That invokes the IsSimpleDeployer=yes tag to have WalkRate=x.

The IdleRate tag also affects VehicleTypes that are contained within UnloadingClass if the VehicleTypes That invokes the IsSimpleDeployer=yes tag to have IdleRate=x.

The ZFudgeTunnel tag also affects VehicleTypes that are contained within UnloadingClass if the VehicleTypes That invokes the IsSimpleDeployer=yes tag to have ZFudgeTunnel=x.

The ZFudgeColumn tag also affects VehicleTypes that are contained within UnloadingClass if the VehicleTypes That invokes the IsSimpleDeployer=yes tag to have ZFudgeColumn=x.

The ZFudgeBridge tag also affects VehicleTypes that are contained within UnloadingClass if the VehicleTypes That invokes the IsSimpleDeployer=yes tag to have ZFudgeBridge=x.

Notes

Although this tag is parsed for all TechnoTypes, the logic works only for VehicleTypes that make use of Dock and IsSimpleDeployer.

Bugs/Side-Effects/Unexpected Limitations