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CrateGoodie: Difference between revisions

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Determines whether the VehicleType is able to be procured as a crate goodie. Also requires {{f|UnitCrateType|none|link}} to be set in the <tt>[CrateRules]</tt> section; though this is true by default.
Determines whether the VehicleType is able to be procured as a crate goodie. Also requires {{f|UnitCrateType|none|link}} to be set in the <tt>[CrateRules]</tt> section; though this is true by default.
==Note==
==Note==
In Red Alert 2, any VehicleType with {{f|Naval|yes|link}} should have <tt>CrateGoodie=no</tt> set. While the logic works with naval units, maps with no water invariably lead to an [[Internal Error]] when a naval goodie is procured.
*In Red Alert 2, any VehicleType with {{f|Naval|yes|link}} should have <tt>CrateGoodie=no</tt> set. While the logic works with naval units, maps with no water invariably lead to an [[Internal Error]] when a naval goodie is procured.

Latest revision as of 08:03, 1 August 2024

Tiberian Dawn The Covert Operations Red Alert Counterstrike Aftermath Tiberian Sun Firestorm HyperPatch Red Alert 2 Yuri's Revenge Ares Generals Zero Hour Tiberium Wars Kane's Wrath
Flag: CrateGoodie
File(s): rules(md).ini
Values: Boolean values: yes or no, true or false, 1 or 0
Default: no (However the documentation says "yes")
Applicable to: VehicleTypes


Determines whether the VehicleType is able to be procured as a crate goodie. Also requires UnitCrateType=none to be set in the [CrateRules] section; though this is true by default.

Note

  • In Red Alert 2, any VehicleType with Naval=yes should have CrateGoodie=no set. While the logic works with naval units, maps with no water invariably lead to an Internal Error when a naval goodie is procured.