SmallVisceroid: Difference between revisions
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|files={{Categ|rules(md).ini}} | |files={{Categ|rules(md).ini}} | ||
|types={{Categ|General}} | |types={{Categ|General}} | ||
|values={{Values|string| | |values={{Values|string|{{Categ|VehicleTypes}}}} | ||
|ts=yes | |ts=yes | ||
|fs=yes | |fs=yes | ||
|hp=yes | |||
|ra2=yes | |ra2=yes | ||
|yr=yes | |yr=yes | ||
|ares=yes | |||
|ra2obsolete=yes | |ra2obsolete=yes | ||
}} | }} | ||
The type of the unit to be created when {{f|TiberiumDeathToVisceroid|yes|link}} and infantry units either die of {{f|BehavesLike|Gas}} particles or of Tiberium damage if {{f|TiberiumProof|no|link}}. The units are owned by the first country of the side {{tt|Neutral}}. | The type of the unit to be created when {{f|TiberiumDeathToVisceroid|yes|link}} and infantry units either die of {{f|BehavesLike|Gas}} particles or of Tiberium damage if {{f|TiberiumProof|no|link}}. The units are owned by the first country of the side {{tt|Neutral}}. | ||
If infantry can 'transmogrify', you have to set this tag or IEs will occur. | |||
{{f|SmallVisceroid}} is read in {{ra2}} and {{yr}}, but as there is no Tiberium damage, it is obsolete. | {{f|SmallVisceroid}} is read in {{ra2}} and {{yr}}, but as there is no Tiberium damage, it is obsolete. | ||
== On [[VehicleTypes]] == | == On [[VehicleTypes]] == | ||
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|ts=yes | |ts=yes | ||
|fs=yes | |fs=yes | ||
|hp=yes | |||
|ra2=yes | |ra2=yes | ||
|yr=yes | |yr=yes | ||
|ares=yes | |||
}} | }} | ||
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In {{ra2}} and {{yr}} Visceroids will not retreat to patches of Tiberium. | In {{ra2}} and {{yr}} Visceroids will not retreat to patches of Tiberium. | ||
== See Also == | |||
== See | |||
* [[LargeVisceroid]] | * [[LargeVisceroid]] | ||
* [[Jellyfish]] | * [[Jellyfish]] | ||
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* [[TiberiumDeathToVisceroid]] | * [[TiberiumDeathToVisceroid]] | ||
* [[TiberiumTransmogrify]] | * [[TiberiumTransmogrify]] | ||
In version 0.5, [[Ares]] reimplemented the SmallVisceroid merging into LargeVisceroid mechanism within this logic, refer to [https://ares-developers.github.io/Ares-docs/new/tiberium/damage.html#visceroids documentation]. |
Latest revision as of 11:34, 25 April 2025
In [General]
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Flag: | SmallVisceroid |
File(s): | rules(md).ini |
Values: | Strings: Normal text. (Limited to: VehicleTypes) |
Applicable to: | General |
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The type of the unit to be created when TiberiumDeathToVisceroid=yes and infantry units either die of BehavesLike=Gas particles or of Tiberium damage if TiberiumProof=no. The units are owned by the first country of the side Neutral.
If infantry can 'transmogrify', you have to set this tag or IEs will occur.
SmallVisceroid is read in Red Alert 2 and Yuri's Revenge, but as there is no Tiberium damage, it is obsolete.
On VehicleTypes
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Flag: | SmallVisceroid |
File(s): | rules(md).ini |
Values: | Boolean values: yes or no, true or false, 1 or 0 |
Default: | no |
Applicable to: | VehicleTypes |
Defines whether this unit is a small Visceroid. Visceroids randomly wander around on their own, are immune to EMP and Jellyfish, use attack animations, retreat to the nearest patch of Tiberium when damaged into yellow health, and have a few more special properties. Small Visceroids in particular merge into a single [General]→LargeVisceroid= if two units with SmallVisceroid=yes come within one cell range of each other.
If you use this tag in Tiberian Sun, you have to set [General]→LargeVisceroid= to a vaild type, otherwise merging will result in an IE.
In Red Alert 2 and Yuri's Revenge Visceroids will not retreat to patches of Tiberium.
See Also
In version 0.5, Ares reimplemented the SmallVisceroid merging into LargeVisceroid mechanism within this logic, refer to documentation.