Ranged: Difference between revisions
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This | This flag has different meanings in the various games. It is documented with projectiles being able to run out of fuel and has been introduced in {{ra}}, but it appears to work this way only in {{fs}}. | ||
== Red Alert == | == Red Alert == | ||
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== Firestorm == | == Firestorm == | ||
Actually works as intended, albeit only in conjunction with {{f|ProjectileRange|link}}. If the projectile exceeds the weapon's {{f|ProjectileRange}} before reaching the target, it detonates immediately. | |||
== Tiberian Sun, Red Alert 2 and Yuri's Revenge == | == Tiberian Sun, Red Alert 2 and Yuri's Revenge == | ||
{{ts}}, {{ra2}} and {{yr}} read {{f|Ranged}} but apparently do not use the value. | {{ts}}, {{ra2}} and {{yr}} read {{f|Ranged}} but apparently do not use the value. | ||
== Ares == | == Ares == | ||
This flag is restored to function like in Firestorm, to be used with {{f|ProjectileRange|link}}. |
Latest revision as of 16:13, 8 September 2018
Flag: | Ranged |
File(s): | Rules(md).ini |
Values: | Boolean values: yes or no, true or false, 1 or 0 |
Default: | no |
Applicable to: | Projectiles |
Logic related to Ranged, as a whole or in part, is obsolete in Red Alert 2 and/or Yuri's Revenge. |
This flag has different meanings in the various games. It is documented with projectiles being able to run out of fuel and has been introduced in Red Alert, but it appears to work this way only in Firestorm.
Red Alert
At least in Red Alert 3.03 Ranged seems only be used for considering a projectile inaccurate (see Inaccurate). Apparently it is not used for detonating projectiles in air and all projectiles should explode after 255 frames regardless of the value of this tag.
Firestorm
Actually works as intended, albeit only in conjunction with ProjectileRange. If the projectile exceeds the weapon's ProjectileRange before reaching the target, it detonates immediately.
Tiberian Sun, Red Alert 2 and Yuri's Revenge
Tiberian Sun, Red Alert 2 and Yuri's Revenge read Ranged but apparently do not use the value.
Ares
This flag is restored to function like in Firestorm, to be used with ProjectileRange.