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AnimActive: Difference between revisions

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Crimsonum (talk | contribs)
Created page with "{{Flag |name={{PAGENAME}} |files={{Categ|Art(md).ini}} |values={{Values|int}} |default=0,0,0 |types=BuildingTypes |ts=yes |fs=yes |hp=yes |ra2=yes |yr=yes |ares=yes }} {{H..."
 
Crimsonum (talk | contribs)
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|name={{PAGENAME}}
|name={{PAGENAME}}
|files={{Categ|Art(md).ini}}
|files={{Categ|Art(md).ini}}
|values={{Values|int}}
|values={{Values|unsigned integers}}
|default=0,0,0
|default=0,0,0
|types=[[BuildingTypes]]
|types=[[BuildingTypes]]

Latest revision as of 11:19, 10 November 2018

Tiberian Dawn The Covert Operations Red Alert Counterstrike Aftermath Tiberian Sun Firestorm HyperPatch Red Alert 2 Yuri's Revenge Ares Generals Zero Hour Tiberium Wars Kane's Wrath
Flag: AnimActive
File(s): Art(md).ini
Values: Unsigned integers: All non-negative whole numbers from 0 to either 32767, 2147483647 or 4294967295.
Default: 0,0,0
Applicable to: BuildingTypes


Warning. The logic related to this flag is deprecated. See more information below.

This flag is an old leftover from early TS development, where all art related to a building was still packed into a single shape file like in TD and RA1. Basically, it specifies which frames to play when the building is "active".

The format is AnimActive=A,B,C where

  • A = index of the first frame to play - 1
  • B = number of frames to play + 2
  • C = frame rate (contrary to Rate, smaller means faster)

Bugs

Damage frames are displayed incorrectly.

See also