ActiveAnimZAdjust: Difference between revisions
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Used in a building's art(md).ini entry and adjusts the [[ZAdjust|Z-draw offset]] for the building's {{f|ActiveAnim|link}} and {{f|ActiveAnimDamaged|link}} animations. Negative values cause the animation to be drawn "closer to the screen" and positive values "away" from the screen, | Used in a building's art(md).ini entry and adjusts the [[ZAdjust|Z-draw offset]] for the building's {{f|ActiveAnim|link}} and {{f|ActiveAnimDamaged|link}} animations. Negative values cause the animation to be drawn "closer to the screen" and positive values "away" from the screen, at the bottom of the ZAadjust page, an external link from the RA2DIY forum has been added, which provides [[ZAdjust]]'s coordinate system for reading and calculation. | ||
The ActiveAnimZAdjust= value is particularly useful for keeping building animations from layering improperly with | The ActiveAnimZAdjust= value is particularly useful for keeping building animations from layering improperly with buildings, terrain, overlay, tile, but less useful for solving layering issues between animations and units. For that see [[ActiveAnimYSort]] | ||
The related flags {{f|ActiveAnimTwoZAdjust|link}}, {{f|ActiveAnimThreeZAdjust|link}}, and {{f|ActiveAnimFourZAdjust|link}} do the same and apply to their respective {{tt|ActiveAnim#}} and {{tt|ActiveAnim#Damaged}} animations. | The related flags {{f|ActiveAnimTwoZAdjust|link}}, {{f|ActiveAnimThreeZAdjust|link}}, and {{f|ActiveAnimFourZAdjust|link}} do the same and apply to their respective {{tt|ActiveAnim#}} and {{tt|ActiveAnim#Damaged}} animations. | ||
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* [[ZAdjust]] | * [[ZAdjust]] | ||
* [[ActiveAnimX]] | * [[ActiveAnimX]] | ||
Latest revision as of 07:36, 2 January 2025
Flag: | ActiveAnimZAdjust |
File(s): | Art(md).ini |
Values: | Signed integers: All whole numbers from -2147483648 to 2147483647; in rare cases, only from -32768 to 32767. |
Default: | 0 |
Applicable to: | BuildingTypes |
Used in a building's art(md).ini entry and adjusts the Z-draw offset for the building's ActiveAnim and ActiveAnimDamaged animations. Negative values cause the animation to be drawn "closer to the screen" and positive values "away" from the screen, at the bottom of the ZAadjust page, an external link from the RA2DIY forum has been added, which provides ZAdjust's coordinate system for reading and calculation.
The ActiveAnimZAdjust= value is particularly useful for keeping building animations from layering improperly with buildings, terrain, overlay, tile, but less useful for solving layering issues between animations and units. For that see ActiveAnimYSort
The related flags ActiveAnimTwoZAdjust, ActiveAnimThreeZAdjust, and ActiveAnimFourZAdjust do the same and apply to their respective ActiveAnim# and ActiveAnim#Damaged animations.