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Buildup: Difference between revisions
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Specifies the buildings buildup animation. Animations listed here do not need to have extra entries in art.ini or be listed in the rules.ini animations list, as they are handled automatically. | {{Flag | ||
|files={{Categ|art(md).ini}} | |||
|values=Strings (names of [[Animations]]) | |||
|default=none | |||
|types={{Categ|BuildingTypes}} | |||
|ts=yes | |||
|fs=yes | |||
|hp=yes | |||
|ra2=yes | |||
|yr=yes | |||
}} | |||
Specifies the buildings buildup animation. Animations listed here do not need to have extra entries in [[art.ini]] or be listed in the [[rules.ini]] animations list, as they are handled automatically. | |||
<br>This flag is spelled with a small ' '''u''' ', not a big ' '''U''' '<br> | |||
==Note== | |||
*If [[BuildingTypes]] does not contain the '''Buildup''' or '''Buildup=none''' tags, you will not be able to sell [[BuildingTypes]]+The [[UndeploysInto]] tag cannot be used. | |||
=Tag {{f|Enslaves||link}}+{{f|SlavesNumber||link}} can break tag restrictions [[UndeploysInto]] '''(The game will automatically control [[TechnoTypes]] When the tag is used [[UndeploysInto]])'''.<br> | |||
*If BuildingTypes A have Image=BuildingTypes B<br> | |||
But BuildingTypes B has '''Buildup=none''' the game uses animations. '''Buildup''' of BuildingTypes A instead<br> | |||
But if BuildingTypes B has '''Buildup=[[Animations]]''' the game will use animations. '''Buildup''' of BuildingTypes B instead<br> |
Latest revision as of 15:26, 22 December 2024
Flag: | Buildup |
File(s): | art(md).ini |
Values: | Strings (names of Animations) |
Default: | none |
Applicable to: | BuildingTypes |
Specifies the buildings buildup animation. Animations listed here do not need to have extra entries in art.ini or be listed in the rules.ini animations list, as they are handled automatically.
This flag is spelled with a small ' u ', not a big ' U '
Note
- If BuildingTypes does not contain the Buildup or Buildup=none tags, you will not be able to sell BuildingTypes+The UndeploysInto tag cannot be used.
=Tag Enslaves=+SlavesNumber= can break tag restrictions UndeploysInto (The game will automatically control TechnoTypes When the tag is used UndeploysInto).
- If BuildingTypes A have Image=BuildingTypes B
But BuildingTypes B has Buildup=none the game uses animations. Buildup of BuildingTypes A instead
But if BuildingTypes B has Buildup=Animations the game will use animations. Buildup of BuildingTypes B instead