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Difference between revisions of "HealScanRadius"
From ModEnc
YaminoSelyc (talk | contribs) m |
(Obsolete flag) |
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|name={{PAGENAME}} | |name={{PAGENAME}} | ||
|files={{Categ|Rules(md).ini}} | |files={{Categ|Rules(md).ini}} | ||
− | |values={{ | + | |values={{values|uint}} |
|types={{Categ|General}} | |types={{Categ|General}} | ||
|ts=yes | |ts=yes | ||
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|yr=yes | |yr=yes | ||
|ares=yes | |ares=yes | ||
+ | |tsobsolete=yes | ||
}} | }} | ||
− | + | ||
+ | According to the {{ini|rules}} comment, this flag would have defined the range override for medic-type units to scan for 'targets' to heal. However, this flag is never parsed, therefore it is obsolete. It may have been functional at some point during the development of {{ts}}, but was likely made obsolete by the introduction of {{f|GuardRange|link}}. |
Latest revision as of 15:51, 21 August 2023
Flag: | HealScanRadius |
File(s): | Rules(md).ini |
Values: | Unsigned integers: All non-negative whole numbers from 0 to either 32767, 2147483647 or 4294967295. |
Applicable to: | General |
Logic related to HealScanRadius, as a whole or in part, is obsolete in Tiberian Sun, Red Alert 2 and/or Yuri's Revenge. |
According to the rules(md).ini comment, this flag would have defined the range override for medic-type units to scan for 'targets' to heal. However, this flag is never parsed, therefore it is obsolete. It may have been functional at some point during the development of Tiberian Sun, but was likely made obsolete by the introduction of GuardRange.