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Difference between revisions of "Supress"

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(See also)
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{{DeeZireInclusion}}<br />
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{{Flag
Can be set to 'yes' or 'no' and specifies whether or not the object with this weapon should scan for nearby friendly objects and be discouraged from firing if they are present. The range scanned is specified by the FireSupress= statement in the [CombatDamage] section.
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|name={{PAGENAME}}
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|files={{Categ|Rules(md).ini}}
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|values={{Values|bool}}
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|default=no
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|types={{Categ|Weapon|Weapons}}
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|yr=yes
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}}
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Can be set to 'yes' or 'no' and specifies whether or not the object with this weapon should scan for nearby friendly objects and be discouraged from firing if they are present. The range scanned is specified by the {{f|FireSupress||link}} statement in the [[CombatDamage]] section.
  
 
==See also==
 
==See also==
 
*[http://ppmsite.com/forum/viewtopic.php?p=417695#417695 LH_Mouse's detailed explanation of how this flag works]
 
*[http://ppmsite.com/forum/viewtopic.php?p=417695#417695 LH_Mouse's detailed explanation of how this flag works]
 
*[[FireSuppress]]
 
*[[FireSuppress]]

Latest revision as of 12:00, 19 October 2024

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Flag: Supress
File(s): Rules(md).ini
Values: Boolean values: yes or no, true or false, 1 or 0
Default: no
Applicable to: Weapons


Can be set to 'yes' or 'no' and specifies whether or not the object with this weapon should scan for nearby friendly objects and be discouraged from firing if they are present. The range scanned is specified by the FireSupress= statement in the CombatDamage section.

See also