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ShareSource: Difference between revisions
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Indicates that this [[VoxelAnim]] should take this [[TechnoType]]'s voxel as its image. If {{f|ShareBodyData|yes|link}} is set, then it will use the main (body) voxel. Otherwise, if {{f|ShareTurretData|yes|link}} is set, it will use the turret voxel. Otherwise, if {{f|ShareBarrelData|yes|link}} is set, it will use the barrel voxel. | Indicates that this [[VoxelAnim]] should take this [[TechnoType]]'s voxel as its image. If {{f|ShareBodyData|yes|link}} is set, then it will use the main (body) voxel. Otherwise, if {{f|ShareTurretData|yes|link}} is set, it will use the turret voxel. Otherwise, if {{f|ShareBarrelData|yes|link}} is set, it will use the barrel voxel. | ||
Latest revision as of 08:56, 9 October 2024
Flag: | ShareSource |
File(s): | rules(md).ini |
Values: | Strings: Normal text. (Limited to: names of TechnoTypes) |
Default: | none |
Applicable to: | VoxelAnims |
Indicates that this VoxelAnim should take this TechnoType's voxel as its image. If ShareBodyData=yes is set, then it will use the main (body) voxel. Otherwise, if ShareTurretData=yes is set, it will use the turret voxel. Otherwise, if ShareBarrelData=yes is set, it will use the barrel voxel.
Bugs/Side-Effects/Unexpected Limitations
This flag is very much broken. If the TechnoType referenced here is redefined later in the gamemode/map files, and this animation is not, attempting to display this anim will crash the game. See http://bugs.renegadeprojects.com/view.php?id=1677 .