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MindControl.Permanent: Difference between revisions
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With my modifications, this resulted in<u><b><font style="color:red">Ra2</font></b></u> | With my modifications, this resulted in<u><b><font style="color:red">Ra2</font></b></u> | ||
Permanent mind-control | Permanent mind-control | ||
Even if there is no <b><u>MindControl.Permanent=yes</u></b>. | |||
Sample video | Sample video |
Latest revision as of 06:22, 28 June 2024
Flag: | MindControl.Permanent |
File(s): | rules(md).ini |
Values: | Signed integers: All whole numbers from -2147483648 to 2147483647; in rare cases, only from -32768 to 32767. |
Extension Version: | All versions. |
Applicable to: | Warheads |
This flag is part of Ares. Do not use it without Ares installed. |
Used in conjunction with MindControl=(bool) flag.
Eg.
[Warheads] MindControl=yes MindControl.Permanent=yes
Bugs/Side-Effects/Unexpected Limitations
With my modifications, this resulted inRa2
Permanent mind-control
Even if there is no MindControl.Permanent=yes.
Sample video https:// www.youtube.com/watch?v=KwTXZSwyw4M
From Manual:
Permanent mind-control is handled in the same way as the Psychic Dominator effect – previously-mind-controlled units (even permanently) are re-mind-controlled, and the mind-controller does not have a limit on the number of units that it can permanently mind-control.
Unlike the Psychic Dominator, buildings are susceptible to permanent mind-control if the warhead can target them.