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With my modifications, this resulted in<u><b><font style="color:red">Ra2</font></b></u>
With my modifications, this resulted in<u><b><font style="color:red">Ra2</font></b></u>
Permanent mind-control
Permanent mind-control  
Even if there is no <b><u>MindControl.Permanent=yes</u></b>.


Sample video
Sample video

Latest revision as of 06:22, 28 June 2024

Tiberian Dawn The Covert Operations Red Alert Counterstrike Aftermath Tiberian Sun Firestorm HyperPatch Red Alert 2 Yuri's Revenge Ares Generals Zero Hour Tiberium Wars Kane's Wrath
Flag: MindControl.Permanent
File(s): rules(md).ini
Values: Signed integers: All whole numbers from -2147483648 to 2147483647; in rare cases, only from -32768 to 32767.
Extension Version: All versions.
Applicable to: Warheads

This flag is part of Ares. Do not use it without Ares installed.



Used in conjunction with MindControl=(bool) flag.

Eg.

[Warheads]
MindControl=yes
MindControl.Permanent=yes

Bugs/Side-Effects/Unexpected Limitations


With my modifications, this resulted inRa2 Permanent mind-control Even if there is no MindControl.Permanent=yes.

Sample video https:// www.youtube.com/watch?v=KwTXZSwyw4M

From Manual:
Permanent mind-control is handled in the same way as the Psychic Dominator effect – previously-mind-controlled units (even permanently) are re-mind-controlled, and the mind-controller does not have a limit on the number of units that it can permanently mind-control.

Unlike the Psychic Dominator, buildings are susceptible to permanent mind-control if the warhead can target them.