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PoweredUnit: Difference between revisions

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{{DeeZireInclusion}}<br />
{{Flag
Can be set to 'yes' or 'no' and determines whether or not this unit requires the presence of a BuildingType to operate. The corresponding BuildingType must have the PowersUnit= statement present and specify this unit. Only works on VehicleTypes.<br />
|name={{PAGENAME}}
|files={{Categ|Rules(md).ini}}
|values={{Values|bool}}
|default=no
|types={{categ|VehicleTypes}}
|yr=yes
}}
Can be set to ''' 'yes' ''' or ''' 'no' ''' and determines whether or not this unit requires the presence of a [[BuildingTypes]] to operate. The corresponding [[BuildingTypes]] must have the {{f|PowersUnit||link}} statement present and specify this unit. Only works on [[VehicleTypes]].<br />


(Yuri's Revenge Only)
(Yuri's Revenge Only)

Latest revision as of 15:00, 6 December 2024

Tiberian Dawn The Covert Operations Red Alert Counterstrike Aftermath Tiberian Sun Firestorm HyperPatch Red Alert 2 Yuri's Revenge Ares Generals Zero Hour Tiberium Wars Kane's Wrath
Flag: PoweredUnit
File(s): Rules(md).ini
Values: Boolean values: yes or no, true or false, 1 or 0
Default: no
Applicable to: VehicleTypes


Can be set to 'yes' or 'no' and determines whether or not this unit requires the presence of a BuildingTypes to operate. The corresponding BuildingTypes must have the PowersUnit= statement present and specify this unit. Only works on VehicleTypes.

(Yuri's Revenge Only)

Note

  • Effects from this tag Works the same as effects from the EMEffect tag (I suspect this tag is used instead of the EMEffect available in TS).
  • Works at every level Layer.
  • Work with SHP vehicles in a funny way SHP vehicles will not receive solid color effects+WalkRate+IdleRate still works normally.

Bugs/Side-Effects/Unexpected Limitations