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JumpjetCrash: Difference between revisions
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1. When [[TechnoTypes]] die will fall to the ground. But it hasn't gone anywhere. and rotates in 32 directions<br> | 1. When [[TechnoTypes]] die will fall to the ground. But it hasn't gone anywhere. and rotates in 32 directions<br> | ||
2. When [[TechnoTypes]] die will not fall anywhere. But it will float (die?) at its floating height (See Also [[JumpjetHeight]]) and rotate in 32 directions.<br> | 2. When [[TechnoTypes]] die will not fall anywhere. But it will float (die?) at its floating height (See Also [[JumpjetHeight]]) and rotate in 32 directions.<br> | ||
3. When [[TechnoTypes]] die will continue to float higher and higher. and rotates in 32 directions<br> | 3. When [[TechnoTypes]] die will continue to float higher and higher. and rotates in 32 directions<br>[[File:JumpjetCrash and Special Values.gif]]<br>[[File:JumpjetCrash and Special Values(1).gif]] | ||
==See also== | ==See also== | ||
* {{f|Jumpjet|link}} | * {{f|Jumpjet|link}} |
Latest revision as of 04:37, 5 October 2024
Flag: | JumpjetCrash |
File(s): | rules(md).ini |
Values: | Floating point values: Any decimal number (clearer range should be added in Template:Values). |
Special Values: | -1 to -2147483648 |
Default: | 5.0 |
Applicable to: | InfantryTypes, VehicleTypes |
The speed crashing to the ground of units which fly using the Jumpjet locomotor.
- Negative values from -1 to -2147483648 will grant the following special effects (according to configuration Because TechnoTypes are different. gives different results)
1. When TechnoTypes die will fall to the ground. But it hasn't gone anywhere. and rotates in 32 directions
2. When TechnoTypes die will not fall anywhere. But it will float (die?) at its floating height (See Also JumpjetHeight) and rotate in 32 directions.
3. When TechnoTypes die will continue to float higher and higher. and rotates in 32 directions