ModEnc is currently in Maintenance Mode: Changes could occur at any given moment, without advance warning.

IdleActionFrequency: Difference between revisions

From ModEnc
Jump to navigation Jump to search
Testid123 (talk | contribs)
mNo edit summary
Testid123 (talk | contribs)
mNo edit summary
 
(One intermediate revision by the same user not shown)
Line 4: Line 4:
|values={{Values|integer}}
|values={{Values|integer}}
|default=
|default=
|types={{categ|AudioVisual}},{{categ|General}}(Ra1 Only)
|types={{categ|AudioVisual}},{{categ|General}}(Ra1 Only+Aftermath Only)
|ra=yes
|ra=yes
|cs=yes
|am=yes
|ts=yes
|ts=yes
|fs=yes
|fs=yes
Line 12: Line 14:
|yr=yes
|yr=yes
}}
}}
Determines the average time, in minutes, between infantry units performing idle actions (i.e. their idle sequence is displayed instead of their standing/facing one).
Determines the average time, in minutes, between infantry units performing idle actions (i.e. their idle sequence is displayed instead of their standing/facing one).<br>greater value Displaying unused sequences will require a long wait Smaller values ​​cause unused sequences to display faster.

Latest revision as of 00:41, 19 October 2024

Tiberian Dawn The Covert Operations Red Alert Counterstrike Aftermath Tiberian Sun Firestorm HyperPatch Red Alert 2 Yuri's Revenge Ares Generals Zero Hour Tiberium Wars Kane's Wrath
Flag: IdleActionFrequency
File(s): Rules(md).ini
Values: Signed integers: All whole numbers from -2147483648 to 2147483647; in rare cases, only from -32768 to 32767.
Applicable to: AudioVisual,General(Ra1 Only+Aftermath Only)


Determines the average time, in minutes, between infantry units performing idle actions (i.e. their idle sequence is displayed instead of their standing/facing one).
greater value Displaying unused sequences will require a long wait Smaller values ​​cause unused sequences to display faster.