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WalkRate: Difference between revisions
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Despite having no practical effect on building types, this flag is defined on techno type level. Reverted. Tag: Undo |
EvilRenegade (talk | contribs) m Adding revision category for pages potentially improperly "converted". |
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(One intermediate revision by one other user not shown) | |||
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|name=WalkRate | |name=WalkRate | ||
|files={{Categ|ini=rules}}. | |files={{Categ|ini=rules}}. | ||
|values={{Values| | |values={{Values|uint|1 or higher}} | ||
|default=1 | |default=1 | ||
|types={{Categ|TechnoTypes}} | |types={{Categ|TechnoTypes}} | ||
Line 10: | Line 10: | ||
|yr=yes | |yr=yes | ||
}} | }} | ||
Specifies the animation rate for moving units and defines after how many frames the animation advances to the next frame. Larger values mean slower playback | Specifies the animation rate for moving units and defines after how many frames the animation advances to the next frame. Larger values mean slower playback. Can be specified for both SHP based and voxel based units. | ||
The animation also plays with this rate when a {{f|HoverAttack|link}} VehicleType has a target and it isn't deployed. | |||
The animation does not play in case the unit is warping in from a chrono-move or being warped out by {{f|Temporal|link}} weapons, or when attacked by {{f|IsLocomotor|link}} weapons. | The animation also plays with this rate when a {{f|HoverAttack|link}} VehicleType has a target and it isn't deployed. | ||
The animation does not play in case the unit is warping in from a chrono-move or being warped out by {{f|Temporal|link}} weapons, or when attacked by {{f|IsLocomotor|link}} weapons. | |||
{{Bugs}} | {{Bugs}} | ||
{{f|WalkRate}} cannot be {{tt|0}} or lower. If {{f|WalkRate|0}} you will get an [[IE|internal error]]: [[Internal_Error#eip_004C931E|EIP 004C931E]] in RA2, [[Internal_Error#eip_004DA90E|EIP 004DA90E]] in YR. | |||
[[Category:Review for fake conversion and revert if necessary]] |
Latest revision as of 20:51, 20 April 2025
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Flag: | WalkRate |
File(s): | rules(md).ini. |
Values: | Unsigned integers: All non-negative whole numbers from 0 to either 32767, 2147483647 or 4294967295. (Limited to: 1 or higher) |
Default: | 1 |
Applicable to: | TechnoTypes |
Specifies the animation rate for moving units and defines after how many frames the animation advances to the next frame. Larger values mean slower playback. Can be specified for both SHP based and voxel based units.
The animation also plays with this rate when a HoverAttack VehicleType has a target and it isn't deployed.
The animation does not play in case the unit is warping in from a chrono-move or being warped out by Temporal weapons, or when attacked by IsLocomotor weapons.
Bugs/Side-Effects/Unexpected Limitations
WalkRate cannot be 0 or lower. If WalkRate=0 you will get an internal error: EIP 004C931E in RA2, EIP 004DA90E in YR.