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UIName: Difference between revisions
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EvilRenegade (talk | contribs) Leaving out code-tags for now, will add them later - I'm mean, green and unseen anyway... |
EvilRenegade (talk | contribs) m Replacing Template:TTL with Template:F. |
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(3 intermediate revisions by 2 users not shown) | |||
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{{Flag | |||
|name={{PAGENAME}} | |||
|files={{Categ|Rules(md).ini}} | |||
|values=strings | |||
|default=none | |||
|types={{Categ|General}}, {{Categ|InfantryTypes}}, {{Categ|VehicleTypes}}, {{Categ|AircraftTypes}}, {{Categ|BuildingTypes}}, {{Categ|Countries}}, {{Categ|SuperWeaponTypes}} | |||
|ra2=yes | |||
|yr=yes | |||
|rp=yes | |||
}} | |||
== | == On Infantry/Vehicle/Aircraft/Building/SuperWeapon Types / Countries == | ||
Specifies the (case-insensitive) name of the [[CSF]] string which contains this object's display name. | |||
== In [{{f|General|link}}] == | |||
Seems to have no effect. | |||
==Examples== | |||
=== #1 === | |||
[E1] | [E1] | ||
UIName=Name:E1 | UIName=Name:E1 | ||
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Meaning: If the game is in any situation asked to output the name of the unit "E1", it will respond with whatever is put in Name:E1 in ra2(md).csf - "GI", in this case. | Meaning: If the game is in any situation asked to output the name of the unit "E1", it will respond with whatever is put in Name:E1 in ra2(md).csf - "GI", in this case. | ||
=== #2 === | |||
According to the example below, all [PTROOP] s will be named "Psi Commando" in the game. | |||
[[Image:csf.png]] |
Latest revision as of 08:45, 27 November 2009
Flag: | UIName |
File(s): | Rules(md).ini |
Values: | strings |
Default: | none |
Applicable to: | General, InfantryTypes, VehicleTypes, AircraftTypes, BuildingTypes, Countries, SuperWeaponTypes |
On Infantry/Vehicle/Aircraft/Building/SuperWeapon Types / Countries
Specifies the (case-insensitive) name of the CSF string which contains this object's display name.
In [General]
Seems to have no effect.
Examples
#1
[E1] UIName=Name:E1
Meaning: If the game is in any situation asked to output the name of the unit "E1", it will respond with whatever is put in Name:E1 in ra2(md).csf - "GI", in this case.
#2
According to the example below, all [PTROOP] s will be named "Psi Commando" in the game.