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DestroyableBridges: Difference between revisions

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Crimsonum (talk | contribs)
m Minor formatting improvements.
 
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{{DeeZireInclusion}}<br />
{{Flag
Simple flag which can be set to 'yes' or 'no' and determines if bridges on the map can be destroyed. This is over-ridden by the setting in the multiplayer game set-up screen so does not really have much use. Exactly the same as the 'Destroyable Bridges' multiplayer option.
|name={{PAGENAME}}
|files={{Categ|Maps}}
|values={{Values|boolean}}
|types={{Categ|SpecialFlags}} ([[Maps]])
|ts=yes
|fs=yes
|hp=yes
|ra2=yes
|yr=yes
|ares=yes
}}
 
Determines whether bridges can be destroyed at all. Despite being listed under {{s|CombatDamage|link}} in {{ini|rules|link}}, this flag is actually read from the {{s|SpecialFlags|link}} section in a map file.

Latest revision as of 10:47, 8 February 2020

Tiberian Dawn The Covert Operations Red Alert Counterstrike Aftermath Tiberian Sun Firestorm HyperPatch Red Alert 2 Yuri's Revenge Ares Generals Zero Hour Tiberium Wars Kane's Wrath
Flag: DestroyableBridges
File(s): Maps
Values: Boolean values: yes or no, true or false, 1 or 0
Applicable to: SpecialFlags (Maps)


Determines whether bridges can be destroyed at all. Despite being listed under [CombatDamage] in rules(md).ini, this flag is actually read from the [SpecialFlags] section in a map file.