ModEnc is currently in Maintenance Mode: Changes could occur at any given moment, without advance warning.

Ground: Difference between revisions

From ModEnc
Jump to navigation Jump to search
No edit summary
 
Testid123 (talk | contribs)
mNo edit summary
 
(One intermediate revision by the same user not shown)
Line 1: Line 1:
{{DeeZireInclusion}}<br />
{{Flag
Percentage of light value to use on low ground on a scale of 0.000000 to 1.000000. This can be adjusted during the game through the relevant action.
|name={{PAGENAME}}
|files={{Categ|Maps}}
|values={{values|float}}
|default=0
|types={{categ|Lighting}}
|ts=yes
|fs=yes
|hp=yes
|ra2=yes
|yr=yes
}}
Percentage of light value to use on low ground on a scale of 0.000000 to 1.000000. This can be adjusted during the game through the relevant action.<br>A higher value will make it less light (dark). A lower value will make it brighter.

Latest revision as of 09:14, 14 October 2024

Tiberian Dawn The Covert Operations Red Alert Counterstrike Aftermath Tiberian Sun Firestorm HyperPatch Red Alert 2 Yuri's Revenge Ares Generals Zero Hour Tiberium Wars Kane's Wrath
Flag: Ground
File(s): Maps
Values: Floating point values: Any decimal number (clearer range should be added in Template:Values).
Default: 0
Applicable to: Lighting


Percentage of light value to use on low ground on a scale of 0.000000 to 1.000000. This can be adjusted during the game through the relevant action.
A higher value will make it less light (dark). A lower value will make it brighter.