ModEnc is currently in Maintenance Mode: Changes could occur at any given moment, without advance warning.

DominatorGround: Difference between revisions

From ModEnc
Jump to navigation Jump to search
No edit summary
 
Testid123 (talk | contribs)
mNo edit summary
 
(2 intermediate revisions by the same user not shown)
Line 1: Line 1:
{{DeeZireInclusion}}<br />
{{Flag
Percentage of light value to use on low ground during the effect of a Super Weapon with Type=PsychicDominator on a scale of 0.000000 to 1.000000. (Yuri's Revenge only)
|name={{PAGENAME}}
|files={{Categ|Maps}}
|values={{values|float}}
|types={{Categ|Lighting}}
|yr=yes
}}
Percentage of light value to use on low ground during the effect of a Super Weapon with {{f|Type|PsychicDominator|link}} on a scale of 0.000000 to 1.000000. (Yuri's Revenge only)<br>
greater value This means less light. A smaller value means more light.
==Note==
*Must be equal to [[Ground]] or the [[Ground]] value will not be restored. and the game will use the value '''DominatorGround''' instead

Latest revision as of 10:11, 15 October 2024

Tiberian Dawn The Covert Operations Red Alert Counterstrike Aftermath Tiberian Sun Firestorm HyperPatch Red Alert 2 Yuri's Revenge Ares Generals Zero Hour Tiberium Wars Kane's Wrath
Flag: DominatorGround
File(s): Maps
Values: Floating point values: Any decimal number (clearer range should be added in Template:Values).
Applicable to: Lighting


Percentage of light value to use on low ground during the effect of a Super Weapon with Type=PsychicDominator on a scale of 0.000000 to 1.000000. (Yuri's Revenge only)
greater value This means less light. A smaller value means more light.

Note

  • Must be equal to Ground or the Ground value will not be restored. and the game will use the value DominatorGround instead