BuildupTime: Difference between revisions
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{{DeeZireInclusion}}<br /> | {{DeeZireInclusion}}<br /> | ||
Average number of minutes that structure build-up animations run. Although it is parsed (and therefore should not be deleted) this is not used much in Red Alert 2, as being a DirectX-based application it derives this value from the average frame rate (FPS). It is also not necessary because the Normalized=yes statement that appears in many animations' ART.INI entries ensures that this animation sequence is timed to coincide with the FPS. | Average number of minutes that structure build-up animations run. Although it is parsed (and therefore should not be deleted) this is not used much in Red Alert 2, as being a DirectX-based application it derives this value from the average frame rate (FPS). It is also not necessary because the Normalized=yes statement that appears in many animations' ART.INI entries ensures that this animation sequence is timed to coincide with the FPS. | ||
[[File:BuildupTime=1 on YR.gif]] | |||
<b>BuildupTime=1 on YR.</b> | |||
[[File:BuildupTime=.04 on YR.gif]] | |||
<b>BuildupTime=.04 on YR.</b><br> | |||
==Nots== | |||
[[Ares]] allows use with [[BuildingTypes]] can also be used. | |||
{{Bugs}} | |||
If the value specified in <b>BuildupTime</b> is less than <font style="color:red">.03,.02,.01,0</font> Animations in [[Buildup]] are ignored. |
Latest revision as of 06:00, 19 August 2024
Flag: | BuildupTime |
File(s): | rules(md).ini |
Values: | ERROR – No value types set! Please edit this page and fix the Flag template! |
This entry was copied from DeeZire's Red Alert 2 and Yuris Revenge INI Editing Guide for the sake of completeness. As it is not our intention to rip off DeeZire's work, this article is subject to a re-write and update with the latest community knowledge. For further information, please read Inclusion of The Guide. |
Average number of minutes that structure build-up animations run. Although it is parsed (and therefore should not be deleted) this is not used much in Red Alert 2, as being a DirectX-based application it derives this value from the average frame rate (FPS). It is also not necessary because the Normalized=yes statement that appears in many animations' ART.INI entries ensures that this animation sequence is timed to coincide with the FPS.
Nots
Ares allows use with BuildingTypes can also be used.
Bugs/Side-Effects/Unexpected Limitations
If the value specified in BuildupTime is less than .03,.02,.01,0 Animations in Buildup are ignored.