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{{DeeZireInclusion}}<br />
{{DeeZireInclusion}}<br />
Average number of minutes that structure build-up animations run. Although it is parsed (and therefore should not be deleted) this is not used much in Red Alert 2, as being a DirectX-based application it derives this value from the average frame rate (FPS). It is also not necessary because the Normalized=yes statement that appears in many animations' ART.INI entries ensures that this animation sequence is timed to coincide with the FPS.
Average number of minutes that structure build-up animations run. Although it is parsed (and therefore should not be deleted) this is not used much in Red Alert 2, as being a DirectX-based application it derives this value from the average frame rate (FPS). It is also not necessary because the Normalized=yes statement that appears in many animations' ART.INI entries ensures that this animation sequence is timed to coincide with the FPS.
[[File:BuildupTime=1 on YR.gif]]
<b>BuildupTime=1 on YR.</b>
[[File:BuildupTime=.04 on YR.gif]]
<b>BuildupTime=.04 on YR.</b><br>
==Nots==
[[Ares]] allows use with [[BuildingTypes]] can also be used.
{{Bugs}}
If the value specified in <b>BuildupTime</b> is less than <font style="color:red">.03,.02,.01,0</font> Animations in [[Buildup]] are ignored.

Latest revision as of 06:00, 19 August 2024

Tiberian Dawn The Covert Operations Red Alert Counterstrike Aftermath Tiberian Sun Firestorm HyperPatch Red Alert 2 Yuri's Revenge Ares Generals Zero Hour Tiberium Wars Kane's Wrath
Flag: BuildupTime
File(s): rules(md).ini
Values: ERROR – No value types set! Please edit this page and fix the Flag template!

This entry was copied from DeeZire's Red Alert 2 and Yuris Revenge INI Editing Guide for the sake of completeness. As it is not our intention to rip off DeeZire's work, this article is subject to a re-write and update with the latest community knowledge.

For further information, please read Inclusion of The Guide.




Average number of minutes that structure build-up animations run. Although it is parsed (and therefore should not be deleted) this is not used much in Red Alert 2, as being a DirectX-based application it derives this value from the average frame rate (FPS). It is also not necessary because the Normalized=yes statement that appears in many animations' ART.INI entries ensures that this animation sequence is timed to coincide with the FPS.

BuildupTime=1 on YR.

BuildupTime=.04 on YR.

Nots

Ares allows use with BuildingTypes can also be used.

Bugs/Side-Effects/Unexpected Limitations

If the value specified in BuildupTime is less than .03,.02,.01,0 Animations in Buildup are ignored.