ModEnc is currently in Maintenance Mode: Changes could occur at any given moment, without advance warning.
Difference between revisions of "UseMinDefenseRule"
From ModEnc
EvilRenegade (talk | contribs) m (Replacing Template:TTL with Template:F.) |
|||
(2 intermediate revisions by one other user not shown) | |||
Line 1: | Line 1: | ||
− | {{ | + | {{flag |
− | + | |values={{values|boolean}} | |
+ | |types={{categ|General}} | ||
+ | |files={{categ|ini=rules}} | ||
+ | |ts=yes | ||
+ | |fs=yes | ||
+ | |ets=yes | ||
+ | |ra2=yes | ||
+ | |yr=yes | ||
+ | |rp=yes | ||
+ | }} | ||
+ | |||
+ | If this is set, the AI will strive to create at least {{f|MinimumAIDefensiveTeams|link}} [[TeamTypes]] with {{f|IsBaseDefense|yes|link}} set before even trying to create other Teams (all [[AITriggerTypes]] which don't include such teams will be treated as if their conditions haven't been met yet). See also {{f|MaximumAIDefensiveTeams|link}}. |
Latest revision as of 10:47, 27 November 2009
Flag: | UseMinDefenseRule |
File(s): | rules(md).ini |
Values: | Boolean values: yes or no, true or false, 1 or 0 |
Applicable to: | General |
If this is set, the AI will strive to create at least MinimumAIDefensiveTeams TeamTypes with IsBaseDefense=yes set before even trying to create other Teams (all AITriggerTypes which don't include such teams will be treated as if their conditions haven't been met yet). See also MaximumAIDefensiveTeams.