ModEnc is currently in Maintenance Mode: Changes could occur at any given moment, without advance warning.

HomingScatter: Difference between revisions

From ModEnc
Jump to navigation Jump to search
No edit summary
 
No edit summary
 
Line 1: Line 1:
{{DeeZireInclusion}}<br />
{{Flag
Maximum scatter distance in cells for projectiles which have Inaccurate=yes set.
|name={{PAGENAME}}
|files={{Categ|ini=rules}}
|types={{Categ|CombatDamage}}
|values={{Values|float|range in cells}}
|default=2.0
|ra=yes
|ts=yes
|fs=yes
|ets=yes
|ra2=yes
|yr=yes
|rp=yes
|tsobsolete=yes
}}
 
Defined in the {{Categ|CombatDamage}} section, this specifies the maximum distance in cells that inaccurate arcing projectiles will scatter.
 
== Red Alert ==
 
A projectile is inaccurate if it has {{f|Inaccurate|yes|link}} set, or it has been fired by a unit on the move. A projectile is also inaccurate if it is targeting a cell or infantry with either the warhead {{tt|AP}} or a warhead with {{f|Ranged|yes|link}}.
 
If {{f|Arcing|yes}}, the projectile's facing will be altered slightly and the target is scattered up to {{f|HomingScatter}} cells in a random direction.
 
== Tiberian Sun and Red Alert 2 ==
 
{{ts}} and {{ra2}} both read {{f|HomingScatter}}, but the value is not used.
 
== See also ==
* [[BallisticScatter]]

Latest revision as of 00:57, 10 May 2014

Tiberian Dawn The Covert Operations Red Alert Counterstrike Aftermath Tiberian Sun Firestorm HyperPatch Red Alert 2 Yuri's Revenge Ares Generals Zero Hour Tiberium Wars Kane's Wrath
Flag: HomingScatter
File(s): rules(md).ini
Values: Floating point values: Any decimal number (clearer range should be added in Template:Values). (Limited to: range in cells)
Default: 2.0
Applicable to: CombatDamage

Logic related to HomingScatter, as a whole or in part, is obsolete in Tiberian Sun, Red Alert 2 and/or Yuri's Revenge.



Defined in the CombatDamage section, this specifies the maximum distance in cells that inaccurate arcing projectiles will scatter.

Red Alert

A projectile is inaccurate if it has Inaccurate=yes set, or it has been fired by a unit on the move. A projectile is also inaccurate if it is targeting a cell or infantry with either the warhead AP or a warhead with Ranged=yes.

If Arcing=yes, the projectile's facing will be altered slightly and the target is scattered up to HomingScatter cells in a random direction.

Tiberian Sun and Red Alert 2

Tiberian Sun and Red Alert 2 both read HomingScatter, but the value is not used.

See also