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RefineryRatio: Difference between revisions
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{{ | {{Flag | ||
|files={{Categ|ini=rules}} | |||
|values={{Values|float}} | |||
|types={{Categ|AI}} | |||
|yr=yes | |||
|ra2=yes | |||
|ts=yes | |||
|fs=yes | |||
|ra=yes | |||
|cs=yes | |||
|am=yes | |||
|tsobsolete=yes | |||
}} | |||
One of the computer controls that direct the makeup of a computer player's base. This specifies the percentage of a computer player's base, in terms of the number of [[BuildingTypes|buildings]], that should be composed of Tiberium/ore refineries (hardcoded to the building type {{tt|PROC}}). | |||
== In {{ts}} To {{yr}} == | |||
Although parsed, this flag does nothing. |
Latest revision as of 17:36, 3 April 2024
Flag: | RefineryRatio |
File(s): | rules(md).ini |
Values: | Floating point values: Any decimal number (clearer range should be added in Template:Values). |
Applicable to: | AI |
Logic related to RefineryRatio, as a whole or in part, is obsolete in Tiberian Sun, Red Alert 2 and/or Yuri's Revenge. |
One of the computer controls that direct the makeup of a computer player's base. This specifies the percentage of a computer player's base, in terms of the number of buildings, that should be composed of Tiberium/ore refineries (hardcoded to the building type PROC).
In Tiberian Sun To Yuri's Revenge
Although parsed, this flag does nothing.