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Accelerates: Difference between revisions
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{{ | {{Flag | ||
|name={{PAGENAME}} | |||
|files={{Categ|ini=rules}} | |||
|default=yes | |||
|types={{Categ|AircraftTypes}}, {{Categ|InfantryTypes}}, {{Categ|VehicleTypes}} | |||
|values={{values|Booleans}} | |||
|ts=yes | |||
|fs=yes | |||
|ets=yes | |||
|ra2=yes | |||
|yr=yes | |||
|rp=yes | |||
}}This flag determines whether this unit will accelerate to reach its given {{f|Speed|link}} as opposed to just jumping to that speed level straight away. | |||
==Note== | |||
*If '''Accelerates=yes''' is present, but {{f|AccelerationFactor|0|link}} on [[InfantryTypes]]+[[VehicleTypes]] will not be able to move anywhere(except for coming out of military camps and war factories). | |||
=See also= | |||
[[AccelerationFactor]] | |||
[[DeaccelerationFactor]] |
Latest revision as of 02:44, 14 October 2024
Flag: | Accelerates |
File(s): | rules(md).ini |
Values: | Boolean values: yes or no, true or false, 1 or 0 |
Default: | yes |
Applicable to: | AircraftTypes, InfantryTypes, VehicleTypes |
This flag determines whether this unit will accelerate to reach its given Speed as opposed to just jumping to that speed level straight away.
Note
- If Accelerates=yes is present, but AccelerationFactor=0 on InfantryTypes+VehicleTypes will not be able to move anywhere(except for coming out of military camps and war factories).