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{{DeeZireInclusion}}<br />
{{Flag
Can be set to 'true' or 'false' and determines if this unit gets a Speed= boost when it moves continually and uninterrupted.
|name={{PAGENAME}}
|files={{Categ|ini=rules}}
|default=yes
|types={{Categ|AircraftTypes}}, {{Categ|InfantryTypes}}, {{Categ|VehicleTypes}}
|values={{values|Booleans}}
|ts=yes
|fs=yes
|ets=yes
|ra2=yes
|yr=yes
|rp=yes
}}This flag determines whether this unit will accelerate to reach its given {{f|Speed|link}} as opposed to just jumping to that speed level straight away.
==Note==
*If '''Accelerates=yes''' is present, but {{f|AccelerationFactor|0|link}} on [[InfantryTypes]]+[[VehicleTypes]] will not be able to move anywhere(except for coming out of military camps and war factories).
=See also=
[[AccelerationFactor]]
[[DeaccelerationFactor]]

Latest revision as of 02:44, 14 October 2024

Tiberian Dawn The Covert Operations Red Alert Counterstrike Aftermath Tiberian Sun Firestorm HyperPatch Red Alert 2 Yuri's Revenge Ares Generals Zero Hour Tiberium Wars Kane's Wrath
Flag: Accelerates
File(s): rules(md).ini
Values: Boolean values: yes or no, true or false, 1 or 0
Default: yes
Applicable to: AircraftTypes, InfantryTypes, VehicleTypes


This flag determines whether this unit will accelerate to reach its given Speed as opposed to just jumping to that speed level straight away.

Note

See also

AccelerationFactor DeaccelerationFactor