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Crashable: Difference between revisions

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{{DeeZireInclusion}}<br />
{{Flag
Can be set to 'yes' or 'no' and determines if this unit can crash to the ground when destroyed, instead of simply blowing up. Should be used only for AircraftTypes (or units which have ConsideredAircraft=yes or BalloonHover=yes set). Also employed to distinguish between crashing aircraft and flying missiles exploding (which impact with the ground rather than crash to it).
|files={{Categ|ini=rules}}
|values={{Values|boolean}}
|default=no
|types={{Categ|InfantryTypes}}, {{Categ|VehicleTypes}}
|yr=yes
|ra2=yes
}}
Defines whether this unit behaves like aircraft when being destroyed when in air. If set to {{f|yes}}, the unit will plummet down and crash to the ground instead of simply blowing up.
 
UnitTypes with {{f|Crashable|yes}} will not allow passengers to escape even if the unit rests on the ground.
 
This tag does not apply to [[AircraftTypes]].
 
==See also==
* [[BalloonHover]]
* [[JumpJet]]
 
[[Category:INI Flags]]
[[Category:rules(md).ini Flags]]

Latest revision as of 22:52, 16 March 2013

Tiberian Dawn The Covert Operations Red Alert Counterstrike Aftermath Tiberian Sun Firestorm HyperPatch Red Alert 2 Yuri's Revenge Ares Generals Zero Hour Tiberium Wars Kane's Wrath
Flag: Crashable
File(s): rules(md).ini
Values: Boolean values: yes or no, true or false, 1 or 0
Default: no
Applicable to: InfantryTypes, VehicleTypes


Defines whether this unit behaves like aircraft when being destroyed when in air. If set to yes, the unit will plummet down and crash to the ground instead of simply blowing up.

UnitTypes with Crashable=yes will not allow passengers to escape even if the unit rests on the ground.

This tag does not apply to AircraftTypes.

See also