ModEnc is currently in Maintenance Mode: Changes could occur at any given moment, without advance warning.
CrateGoodie: Difference between revisions
Jump to navigation
Jump to search
No edit summary |
mNo edit summary |
||
(6 intermediate revisions by 4 users not shown) | |||
Line 1: | Line 1: | ||
{{ | {{Flag | ||
|files={{Categ|ini=rules}} | |||
|values={{values|Booleans}} | |||
|default=no (However the documentation says "yes") | |||
|types={{Categ|VehicleTypes}} | |||
|yr=yes | |||
|ra2=yes | |||
|ts=yes | |||
|fs=yes | |||
}} | |||
Determines whether the VehicleType is able to be procured as a crate goodie. Also requires {{f|UnitCrateType|none|link}} to be set in the <tt>[CrateRules]</tt> section; though this is true by default. | |||
==Note== | |||
*In Red Alert 2, any VehicleType with {{f|Naval|yes|link}} should have <tt>CrateGoodie=no</tt> set. While the logic works with naval units, maps with no water invariably lead to an [[Internal Error]] when a naval goodie is procured. |
Latest revision as of 08:03, 1 August 2024
Flag: | CrateGoodie |
File(s): | rules(md).ini |
Values: | Boolean values: yes or no, true or false, 1 or 0 |
Default: | no (However the documentation says "yes") |
Applicable to: | VehicleTypes |
Determines whether the VehicleType is able to be procured as a crate goodie. Also requires UnitCrateType=none to be set in the [CrateRules] section; though this is true by default.
Note
- In Red Alert 2, any VehicleType with Naval=yes should have CrateGoodie=no set. While the logic works with naval units, maps with no water invariably lead to an Internal Error when a naval goodie is procured.