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Difference between revisions of "Fearless"

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{{DeeZireInclusion}}<br />
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{{Flag
Can be set to 'yes' or 'no' and determines whether or not this InfantryType should stay stood up or go 'prone' when attacked, regardless of whether or not it has a Prone= section to its ART.INI sequence. If you use the special case logic for cyborgs by adding Cyborg=yes to this unit, you should also have Fearless=yes  set as together the flags dictate that the prone sequence is used instead of the standing and walking frames when the cyborg is badly damaged. TIP: if you are not using this on cyborg type units, then combining this tag with Fraidycat=yes creates a unit that never unpanics - it will continue to run around for ever in it's Panic= sequence if attacked.
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|name={{PAGENAME}}
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|files={{Categ|ini=rules}}
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|values={{values|Booleans}}
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|default=no
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|types={{Categ|InfantryTypes}}
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|ts=yes
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|fs=yes
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|hp=yes
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|ra2=yes
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|yr=yes
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|rp=yes
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}}
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Can be set to ''' 'yes' ''' or ''' 'no' ''' and determines whether or not this [[InfantryTypes]] should stay stood up or go 'prone' when attacked, regardless of whether or not it has a {{f|Prone||link}} section to its [[Art.ini]] sequence.<br>
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If you use the special case logic for cyborgs by adding {{f|Cyborg|yes|link}} to this unit, you should also have '''Fearless=yes''' set as together the flags dictate that the prone sequence is used instead of the standing and walking frames when the cyborg is badly damaged.<br>
 +
TIP: if you are not using this on cyborg type units, then combining this tag with '''Fraidycat=yes''' creates a unit that never unpanics - it will continue to run around for ever in it's {{f|Panic||link}} sequence if attacked.

Latest revision as of 16:42, 25 October 2024

Tiberian Dawn The Covert Operations Red Alert Counterstrike Aftermath Tiberian Sun Firestorm HyperPatch Red Alert 2 Yuri's Revenge Ares Generals Zero Hour Tiberium Wars Kane's Wrath
Flag: Fearless
File(s): rules(md).ini
Values: Boolean values: yes or no, true or false, 1 or 0
Default: no
Applicable to: InfantryTypes


Can be set to 'yes' or 'no' and determines whether or not this InfantryTypes should stay stood up or go 'prone' when attacked, regardless of whether or not it has a Prone= section to its Art.ini sequence.
If you use the special case logic for cyborgs by adding Cyborg=yes to this unit, you should also have Fearless=yes set as together the flags dictate that the prone sequence is used instead of the standing and walking frames when the cyborg is badly damaged.

TIP: if you are not using this on cyborg type units, then combining this tag with Fraidycat=yes creates a unit that never unpanics - it will continue to run around for ever in it's Panic= sequence if attacked.