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IgnoresFirestorm: Difference between revisions
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{{ | {{Flag | ||
|name={{PAGENAME}} | |||
|files={{Categ|rules(md).ini}} | |||
|types={{Categ|Projectiles}} and {{Categ|Technoes}} | |||
|values={{Values|boolean}} | |||
|default=no | |||
|ts=yes | |||
|fs=yes | |||
|ra2=yes | |||
|yr=yes | |||
|ra2obsolete=yes | |||
}} | |||
Whether or not this unit, aircraft, infantry, or projectile ignores active {{f|FirestormWall|yes|link}} sections. If {{tt|no}}, the object is destroyed when it comes in contact with the Firestorm, otherwise it is allowed to pass unharmed. | |||
This tag is parsed in {{ra2}} and {{yr}}, but as Firestorm Walls cannot be activated, it serves no purpose. | |||
== See also == | |||
* [[FirestormWall]] | |||
* [[FirestormWarhead]] |
Latest revision as of 21:07, 5 April 2015
Flag: | IgnoresFirestorm |
File(s): | rules(md).ini |
Values: | Boolean values: yes or no, true or false, 1 or 0 |
Default: | no |
Applicable to: | Projectiles and TechnoTypes:
AircraftTypes,
BuildingTypes,
InfantryTypes
and VehicleTypes |
Logic related to IgnoresFirestorm, as a whole or in part, is obsolete in Red Alert 2 and/or Yuri's Revenge. |
Whether or not this unit, aircraft, infantry, or projectile ignores active FirestormWall=yes sections. If no, the object is destroyed when it comes in contact with the Firestorm, otherwise it is allowed to pass unharmed.
This tag is parsed in Red Alert 2 and Yuri's Revenge, but as Firestorm Walls cannot be activated, it serves no purpose.