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{{DeeZireInclusion}}<br />
{{Flag
Can be set to 'yes' or 'no' and determines whether or not this unit can pass through an active Firestorm Defense. Although parsed and valid, It has not been established if this logic works in Red Alert 2.
|name={{PAGENAME}}
|files={{Categ|rules(md).ini}}
|types={{Categ|Projectiles}} and {{Categ|Technoes}}
|values={{Values|boolean}}
|default=no
|ts=yes
|fs=yes
|ra2=yes
|yr=yes
|ra2obsolete=yes
}}
 
Whether or not this unit, aircraft, infantry, or projectile ignores active {{f|FirestormWall|yes|link}} sections. If {{tt|no}}, the object is destroyed when it comes in contact with the Firestorm, otherwise it is allowed to pass unharmed.
 
This tag is parsed in {{ra2}} and {{yr}}, but as Firestorm Walls cannot be activated, it serves no purpose.
 
== See also ==
* [[FirestormWall]]
* [[FirestormWarhead]]

Latest revision as of 21:07, 5 April 2015

Tiberian Dawn The Covert Operations Red Alert Counterstrike Aftermath Tiberian Sun Firestorm HyperPatch Red Alert 2 Yuri's Revenge Ares Generals Zero Hour Tiberium Wars Kane's Wrath
Flag: IgnoresFirestorm
File(s): rules(md).ini
Values: Boolean values: yes or no, true or false, 1 or 0
Default: no
Applicable to: Projectiles and TechnoTypes:

AircraftTypes, BuildingTypes, InfantryTypes and VehicleTypes

Logic related to IgnoresFirestorm, as a whole or in part, is obsolete in Red Alert 2 and/or Yuri's Revenge.



Whether or not this unit, aircraft, infantry, or projectile ignores active FirestormWall=yes sections. If no, the object is destroyed when it comes in contact with the Firestorm, otherwise it is allowed to pass unharmed.

This tag is parsed in Red Alert 2 and Yuri's Revenge, but as Firestorm Walls cannot be activated, it serves no purpose.

See also