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LightIntensity: Difference between revisions
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Added a mention of a reset bug. |
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{{ | {{Flag | ||
Specifies the amount light radiated by this BuildingType. | |files={{Categ|ini=rules}} | ||
|values={{values|float}} | |||
|default=0.0 | |||
|types={{Categ|BuildingTypes}} | |||
|ts=yes | |||
|fs=yes | |||
|ra2=yes | |||
|yr=yes | |||
}} | |||
Specifies the amount light radiated by this [[BuildingType]]. Positive values increase the intensity of emitted light, while negative values 'absorb' existing light. 0.0 (the default value) disables lighting. | |||
{{bugs}} | |||
If you insert this BuildingType's section into [[map]] or game mode code, you must also redefine this flag in it or the game won't read anything after the decimal point in the [[rules]] value. | |||
==See also== | |||
* [[LightVisibility]] | |||
* [[LightRedTint]] | |||
* [[LightGreenTint]] | |||
* [[LightBlueTint]] | |||
[[Category:Resetting Flags]] |
Latest revision as of 12:26, 4 December 2020
Flag: | LightIntensity |
File(s): | rules(md).ini |
Values: | Floating point values: Any decimal number (clearer range should be added in Template:Values). |
Default: | 0.0 |
Applicable to: | BuildingTypes |
Specifies the amount light radiated by this BuildingType. Positive values increase the intensity of emitted light, while negative values 'absorb' existing light. 0.0 (the default value) disables lighting.
Bugs/Side-Effects/Unexpected Limitations
If you insert this BuildingType's section into map or game mode code, you must also redefine this flag in it or the game won't read anything after the decimal point in the rules value.