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{{DeeZireInclusion}}<br />
{{flag
Can be set to 'yes' or 'no' and determines if this BuildingType is more likely to be hit by lightning during a Weather Storm (thus reducing the chance of other structures being hit). It is not known if this logic works entirely in Red Alert 2 as it is residual from the equivalent logic in Tiberian Sun which applied to the Ion Storms.
|files={{categ|ini=rules}}
|types={{Categ|Technoes}}
|default=no
|values={{values|boolean}}
|ts=yes
|fs=yes
|ets=yes
|ra2=yes
|yr=yes
|rp=yes
|ra2obsolete=yes
}}
 
Objects with this flag  more likely to be hit by lightning bolts during Ion Storms.
 
Relative to {{f|IonLightningRandomness|link}} and {{f|IonLightningFrequency|link}}, the chance of an object with {{f|LightningRod|yes}} to get struck by lightning is as follows:
* 42% for powered-on buildings.
* 12% for infantry and units with a powered locomotor.
* 2% for the rest.
 
== See Also ==
* [[IonLightningFrequency]]
* [[IonLightningRandomness]]
* [[IonImmune]]

Latest revision as of 09:30, 14 September 2022

Tiberian Dawn The Covert Operations Red Alert Counterstrike Aftermath Tiberian Sun Firestorm HyperPatch Red Alert 2 Yuri's Revenge Ares Generals Zero Hour Tiberium Wars Kane's Wrath
Flag: LightningRod
File(s): rules(md).ini
Values: Boolean values: yes or no, true or false, 1 or 0
Default: no
Applicable to: TechnoTypes:

AircraftTypes, BuildingTypes, InfantryTypes and VehicleTypes

Logic related to LightningRod, as a whole or in part, is obsolete in Red Alert 2 and/or Yuri's Revenge.



Objects with this flag more likely to be hit by lightning bolts during Ion Storms.

Relative to IonLightningRandomness and IonLightningFrequency, the chance of an object with LightningRod=yes to get struck by lightning is as follows:

  • 42% for powered-on buildings.
  • 12% for infantry and units with a powered locomotor.
  • 2% for the rest.

See Also