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OpportunityFire: Difference between revisions

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{{DeeZireInclusion}}<br />
{{Flag
Can be set to 'yes' or 'no' and determines whether or not this unit can fire whilst performing other actions (e.g. moving). Defaults to 'no' and does not apply to BuildingTypes.
|name=
|files={{Categ|ini=rules}}
|values={{values|bool}}
|special=
|default=no
|extver=
|types={{Categ|VehicleTypes}}, {{Categ|InfantryTypes}}, {{Categ|AircraftTypes}}
|ra2obsolete=
|tsobsolete=
|rponly=
|aresflag=
|hpflag=
|ra2=yes
|yr=yes
}}
 
Determines whether this unit can fire whilst performing other actions (e.g. moving). For this to work, the unit needs to have the ability to aim or shoot at the target without turning itself, which can be achieved by, among other things:
* giving it a [[Turret]],
* equipping a weapon with a [[ROT#On_Projectiles|Homing]] Projectile, or
* giving it a weapon with [[OmniFire]].

Latest revision as of 15:16, 28 September 2020

Tiberian Dawn The Covert Operations Red Alert Counterstrike Aftermath Tiberian Sun Firestorm HyperPatch Red Alert 2 Yuri's Revenge Ares Generals Zero Hour Tiberium Wars Kane's Wrath
Flag:
File(s): rules(md).ini
Values: Boolean values: yes or no, true or false, 1 or 0
Default: no
Applicable to: VehicleTypes, InfantryTypes, AircraftTypes


Determines whether this unit can fire whilst performing other actions (e.g. moving). For this to work, the unit needs to have the ability to aim or shoot at the target without turning itself, which can be achieved by, among other things:

  • giving it a Turret,
  • equipping a weapon with a Homing Projectile, or
  • giving it a weapon with OmniFire.