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RadarInvisible: Difference between revisions
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{{ | {{Flag | ||
|name={{PAGENAME}} | |||
|files={{Categ|ini=rules}} | |||
|values={{values|boolean}} | |||
|default=no | |||
|types={{Categ|TechnoTypes}}, {{Categ|OverlayTypes}} | |||
|ts=yes | |||
|fs=yes | |||
|hp=yes | |||
|ra2=yes | |||
|yr=yes | |||
|ares=yes | |||
}} | |||
{{obsolete|Tiberian Sun and Firestorm}} | |||
Determines whether or not this [[TechnoTypes|techno]] or [[OverlayTypes|overlay]] object should ''not'' appear on [[radar]] maps. By default it is set to 'no', meaning the object appears on the radar. | |||
In {{ts}}, this flag has no effect. In {{ra2}}, it only applies if the object is not owner by the [[player]]. | |||
== See Also == | |||
* [[RadarVisible]] |
Latest revision as of 15:57, 20 December 2023
Flag: | RadarInvisible |
File(s): | rules(md).ini |
Values: | Boolean values: yes or no, true or false, 1 or 0 |
Default: | no |
Applicable to: | TechnoTypes, OverlayTypes |
Logic related to RadarInvisible, as a whole or in part, is obsolete in Tiberian Sun and Firestorm.
Determines whether or not this techno or overlay object should not appear on radar maps. By default it is set to 'no', meaning the object appears on the radar.
In Tiberian Sun, this flag has no effect. In Red Alert 2, it only applies if the object is not owner by the player.