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TickTank: Difference between revisions
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New info + formatting changes |
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{{ | {{Flag | ||
|files={{Categ|ini=rules}} | |||
|values={{Values|Boolean}} | |||
|default=0 | |||
|types={{Categ|BuildingTypes}} | |||
|ts=yes | |||
|fs=yes | |||
|hp=yes | |||
|ets=yes | |||
|ra2=yes | |||
|yr=yes | |||
|ares=yes | |||
}} | |||
This flag acts similar to {{f|Artillary|link}} and {{f|IsJuggernaut|link}} as they control the direction a unit will turn to before deploying into a structure. When enabled on a [[BuildingType|building]], any unit that deploys into said building will turn to face [[Compass|east]] (bottom-right) before deploying. | |||
{{bugs}} | |||
===Hardcoded AI behavior=== | |||
Although generally useful, it is worth noting that this flag affects the deployer unit behavior when AI-controlled. Whenever the unit that can deploy into this structure engages with an enemy vehicle or an armed defensive structure, it will deploy, if able. | |||
===Hardcoded theater-specificity=== | |||
If the building has a [[turret]], the building's art entry requires {{f|NewTheater|yes|link}}, else the turret won't show. This in turn requires that the building [[shape]] files are found in theater-specific [[MIX]] files. |
Latest revision as of 11:50, 18 October 2023
Flag: | TickTank |
File(s): | rules(md).ini |
Values: | Boolean values: yes or no, true or false, 1 or 0 |
Default: | 0 |
Applicable to: | BuildingTypes |
This flag acts similar to Artillary and IsJuggernaut as they control the direction a unit will turn to before deploying into a structure. When enabled on a building, any unit that deploys into said building will turn to face east (bottom-right) before deploying.
Bugs/Side-Effects/Unexpected Limitations
Hardcoded AI behavior
Although generally useful, it is worth noting that this flag affects the deployer unit behavior when AI-controlled. Whenever the unit that can deploy into this structure engages with an enemy vehicle or an armed defensive structure, it will deploy, if able.
Hardcoded theater-specificity
If the building has a turret, the building's art entry requires NewTheater=yes, else the turret won't show. This in turn requires that the building shape files are found in theater-specific MIX files.